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Poll

September's Small Plugin

  • Battle Command Window 6
  • Battle BGM Control 4
  • Encounter Conditions 3
  • Additional Text Codes 2
  • Autosave Enhancement 1
  • Hooks 2
  • 2022-08-20
  • —2022-09-01
  • 18 votes
{'title': "September's Small Plugin", 'choices': [{'text': 'Battle Command Window', 'votes': 6}, {'text': 'Battle BGM Control', 'votes': 4}, {'text': 'Encounter Conditions', 'votes': 3}, {'text': 'Additional Text Codes', 'votes': 2}, {'text': 'Autosave Enhancement', 'votes': 1}, {'text': 'Hooks', 'votes': 2}], 'closes_at': datetime.datetime(2022, 9, 1, 4, 59, 18, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2022, 8, 20, 17, 16, 56, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 18}

Content

Small plugins are plugins that are not expected to require more than 1 months worth of work. Please note that since development can have unexpected surprises, there is no guarantee that this plugin will be completed in one month or less, just that in 99% of cases it should be completed in the given time frame.

For September's small plugin, would you like to see...

Battle Command Window - This plugin would be similar to the Menu Command Window, Title Command Window, and Game End Window plugins of mine. It would let you create your own commands on the battle window, for both "party" and "actor" commands. Party commands are things like fight/escape. Actor commands are things like Attack or Guard.

Battle BGM Control - This plugin would add additional control over which battle BGM plays during the battle. It would choose a random battle BGM from a list of eligible tracks, which may change based on actors participating in the battle, which troop you are fighting, etc.

Encounter Conditions - This plugin would allow you to set additional conditions for encounters. Encounters would still be able to be restricted by region ID as is currently possible. This would add additional conditions to encounters based on encounter ID. For example, troop ID 2 might only be possible if switch X is ON. 

Additional Text Codes - This plugin would add numerous text codes that you could use anywhere text codes are supported. I would look to include some common text codes that may be included in other "message system" like plugins, such as the ability to draw an item's icon + name. This would also integrate with other CGMZ plugins, including text codes for CGMZ-specific things such as drawing a CGMZ profession's name and icon.

Autosave Enhancement - This plugin would allow you additional control over the built in autosave. It would allow you to choose when autosave attempts to autosave, as well as display a little window/text notification when the game is autosaving.

Hooks - This plugin would add a lot of javascript parameters that run after certain actions occur. For example, it could run the javascript you enter after a battle win/loss/escape. I would also look to include hooks for CGMZ plugin actions, such as running custom JS after earning an achievement if CGMZ Achievements is imported. This would only provide functionality if you already know javascript and are comfortable making script calls, but do not want to make your own plugin file to modify existing behavior.

At 11:59PM CDT August 31st (Wednesday), this poll will close and I will start working on the plugin with the most votes. In case of a tie, I will choose one of the plugins that received the most votes.

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