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Hi all, this is May's small plugin as voted on in the last Patreon poll!

By default, text codes are only available in the message window and a few other limited places. This plugin aims to allow them to be used everywhere, even in third party plugins that might not support them!

As it aims to be mostly compatible with third party plugins yet changes core text drawing functions, I expect the hard part of this plugin to be compatibility with other plugins. It should already fully be compatible with CGMZ and the base RMMZ code, but might have some issues with third party plugins. Please report all instances where it is not compatible or draws text weird and I will look into fixing it before beta!

As always, if you have any other suggestions for features please leave them in a comment below or in the #suggestions channel on my discord: https://discord.gg/Gbx7JXP

Alpha Update: This plugin now supports text codes in the actor name in the battle window. Because of how this specific text is drawn, adding text codes to it may cause compatibility issues with other plugins. For this reason, there is a toggle to turn text codes off only for actor names in the battle status window as well.

Alpha R2: Hi all, there was a potential crash discovered in the battle scene with third party text code plugins that could occur when the parameter Allow In Actor Name was set to true. This is because the actor name, when drawn in the battle scene, is drawn in a different way than most other text in the game so it's a bit of a special case.

This update should fix any possible crash in the above case, though custom text codes may not be drawn correctly in the actor name in battle. Default text codes should continue to work everywhere, and custom text codes should also work everywhere except possibly the actor name in battle depending on how they were implemented by the plugin author.

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