[CGMZ] Currency System (Patreon)
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Hi all,
This plugin creates a currency system that can handle more than one currency. It does not touch the default currency set up in the database, so should be highly compatible with other plugins that utilize the default currency in some way.
Currencies can be undiscovered or discovered, and this will determine which currencies the player sees when they open the currency scene. Currencies can have their own customizable icon, name, short currency unit, description, max amount, and associated color.
Currently, the currency system works by setting the current "main currency" which causes the game to use different currencies in things such as the gold display window or the shop. The game starts with the "default" currency selected, but you can change the main currency to any valid currency id you have set up which will then be the main currency. Plugin commands exist for getting the currency amount or the current main currency so you can easily use conditional branches based on the new currencies.
Currently I am planning to get the following features in before beta/full release:
1) Shops that use multiple currencies in the same shop
2) Item values different in different currencies
3) Equipment for gold-double effect of custom currencies
CGMZ plugins will also slowly be updated to handle the way CGMZ Currency System works, such as achievements for certain currency ids, but this is probably one of the last things that will be worked on as part of this plugin's alpha/beta process since things are subject to change before full release.
As always, please leave your suggestions for other features you'd like to see as part of this plugin here or in my discord!
Alpha Update April 24, 2023: Hi all, this plugin has been updated today to add a way to variable increase/decrease custom currencies. It also adds custom currencies as a drop from enemies using notetags on the enemy notebox. Documentation has been updated to show how this new notetag can be used.