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Poll

Poll V0.33C!

  • More global M/M scenes... not counting the Cross route, which is already defined. 37
  • Scenes with more stat-based choices (there will definitely be 2 of these in the next week). 13
  • Scenes with the newly introduced characters (old Libreria/Jackal/and another from this patch). 18
  • 2023-07-23
  • 68 votes
{'title': 'Poll V0.33C!', 'choices': [{'text': 'More global M/M scenes... not counting the Cross route, which is already defined.', 'votes': 37}, {'text': 'Scenes with more stat-based choices (there will definitely be 2 of these in the next week).', 'votes': 13}, {'text': 'Scenes with the newly introduced characters (old Libreria/Jackal/and another from this patch).', 'votes': 18}], 'closes_at': None, 'created_at': datetime.datetime(2023, 7, 23, 12, 59, 29, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 68}

Content

Hello, dear Patreons! I apologize for posting the survey on Sunday. I hope you liked the new style of the portraits. I'll conduct another global survey about that next. Anyway, remember this is the last survey of the month. Next week, the top-tier Patreons will choose the central theme for the next month. This month, we focused on crossdress events with characters, and I believe it's been successful so far. Moving on, this week, at least for now, we'll have four more Cross/Sissy scenes and two scenes with hidden stats that still need to be included.

Now, let's discuss the three options. First, we have "More M/M scenes." This is because we haven't seen much of that aspect, and there are several characters that could have at least 2-4 more repeatable scenes. Option number 2 is about several characters in the sub-route who are taking advantage of the player. They could have more interactions and tricks up their sleeves. And finally, option number 3, which is my personal favorite. These two characters are very important in various aspects regarding the player. Without giving away spoilers, I'll just say that they are similar to the chef but each with their unique kinks. They will be focused on their own unique stats and variables related to the player. These characters, along with others, will play significant roles when hidden stats are implemented. Also, in the sub-mode, when the dominant mode is added, these characters will hire you. I'll leave it at that, but I emphasize that they will lead the main character to the depths of a dark abyss.

Thanks for your support, and I hope you're excited about the upcoming content!

  1. More global M/M scenes... not counting the Cross route, which is already defined.
  2. Scenes with more stat-based choices (there will definitely be 2 of these in the next week).
  3. Scenes with the newly introduced characters (old Libreria/Jackal/and another from this patch).

Comments

C.K.

I have to say this Designing by patreon poll is a less than ideal approach. Over 2-3 months you may end up causing your patreon base to self-select. If a strong voting base turns up for a specific theme, that theme will consistently win and be the majority of your content while everyone else will start falling off. If you want to let patrons choose something, imo you should limit it to at most 20% of the scenes you do every month.

TheRedArist

Ummm, the overall idea is that other Patreon tiers have weekly voting, except for the first week of each month, but... during the other weeks, everyone gets to choose. Typically, as a general rule, I try to make the top 2 most voted options appear in that patch. I must say that in this last patch, besides fulfilling the highest-tier voting, and despite not having much time, I added more functionalities that nobody chose in order to expand more paths. If I had more time, it would basically mean votes from the highest-tier patrons -> 4x4 = 16 scenes per month on that theme + 4 scenes per week from the other polls, which would be a total of 12 scenes on that. Additionally, 4 scenes from the second most voted option, if I have time... so that would be 12 weekly scenes. The thing is, lately, I only have time to work on the most voted theme, and I don't have time to implement the second most voted option. This way, most people can be satisfied with each patch, and that makes me happy as I develop this project. For example, I want to work on another project to see if I can do it during slower times, and in that project, I would only have one monthly poll for everyone, resulting in one patch per month with varied content, as the main focus is still on this game(PRISON).