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I've been working on this in my free time today, and it can fulfill both of the survey's votes. I've modified the event code that I removed from the Latin group to adapt it for implementation. I'm about to add three new areas to provide even more activities. I know you might say, 'Hey, you haven't added any activities to fill the time,' and I'll say, 'I know, that's why I'm doing this.' You might also ask, 'Why does intelligence decrease and increase?' Well, it's related to this hehe. I've had time to 'study' and explore, and I'm thinking that when we start a sub-route like Sasha's, it shouldn't be so easy to break free from it—not impossible, but it should feel like, 'Hey, they're doing everything possible to keep me in their clutches.' In the future, in the dominant branch, it would benefit us in terms of... They'll also fight to avoid becoming... 'puppet characters.' I mean, aren't you tired of seeing in other games where it's like, 'Oh, you have me... I'm looking for something more...' I don't know if you'll love the idea, but it excites me haha. Sorry for rambling, as always. I've already written several events and activities, and I hope to implement everything as I did last week and expand this universe we're creating together a bit more. Thank you for your support!

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