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NOTE: This release is now considered outdated. Patreon subscribers should download newer releases through the installer using the Early Access release channel.  

June 14, 2019 Update: We've released a new build with several accuracy and performance improvements! You can download this release below (the download is attached to this post). 

Good day, yuzu fans! Today we bring you another exciting yuzu update with the June 2019 Patreon Preview Release!

We heard your feedback - this time around, we have some major graphical fixes! The team has been hard at work to constantly improve yuzu, and these additions are extremely important in painting the whole picture. What you'll find in this new build:

  Changelog 

  • A brand new Texture Cache: As certain members of our yuzu team inch ever closer to a Vulkan implementation, they realized the current OpenGL backend has an old yet heavily modified (for yuzu) texture cache that would be incompatible with Vulkan. There were also several bugs in our current cache and not everything was being emulated correctly. Now, we have a brand new API-agnostic texture cache that works with both OpenGL (and will work with Vulkan once we complete that renderer)! It's much more accurate and performant over the old/current implementation, and should also provide several graphical fixes!
  • Basic GPU Sync Mechanisms: We're well aware the current Async GPU emulation has major issues. The problem was that our current implementation lacked the real syncing mechanisms used by the Nintendo Switch, thus making it very unstable and caused crashes. With this new implementation, you can expect games to work much better with Async enabled!
  • Swap Interval Emulation: yuzu will now properly emulate the swap interval between window's refresh times, allowing us to correctly detect a games actual refresh rate. What this basically means is that if a game natively runs at 30fps, you will no longer need the option to "force 30fps" and yuzu automatically detects the games refresh rate! We still however provide this option, as it's useful to emulate some games at lower framerates when a full 60fps cannot be achieved.
  • Baseline Canary version 2378

As always, we look to our dedicated Patrons to not only enjoy this new build, but to report how the build's new features are working for you. Find us on the Patreon section of discord to report issues, or just drop in to leave a comment. We look forward to continuing to lead the way in proper Switch emulation, and we again thank you for your continued support!

All the best,

yuzu Development Team

Files

Comments

Anonymous

Such a sick update.

Anonymous

Awesome update. PLG is sooooo much better now. Keep it up guys!

Anonymous

I tried and this update do not show the disk shader cache charging or do not use disk shader cache. Speed equal than may patreon 2019. Tests with mario odyssey

Anonymous

Yes , patreon june 2019 delete open gl shaders, free canary 2381 do not erase this files. But new patreon june 2019 delete older big shader files transferable and precompiled. Perhaps new open gl render, to need, to create new shader cache files.

Anonymous

June 24th? This build is from the future?! Must be good! :P

Anonymous

Thanks for this awesome work. But Pokémon Let's Go Pikachu is now more laggy as before. And the old cache is now useless. In City's i get only 15fps and between the City's i'll get buttery smooth 30-40fps. i7 5820k - 24Gb DDR4 - GTX 1080 - Win10

Anonymous

Thankful. Pokemon Let's Go runs like a CHARM

Anonymous

The Most bad part about Yuzu docent matter how many update they make if you play 30min build some shader after you close the game end you open it again it will not load that shader it created it will always crash every time you open it, most problem in pokemon

Anonymous

just remove the shader cache and after loading the game put shader cache back in it's place. it works

Anonymous

hello can some one help me my pokemon game starts bud wen it want now mij name it closes plz help

Anonymous

Tó dentro.

Anonymous

morning evriwone