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NOTE: This release is now considered outdated. Patreon subscribers should download newer releases through the installer using the Early Access release channel.  

It’s time for another Patreon Preview Release! You can download this release below (the download is attached to this post).

With this month's release, we've primarily focused on accuracy improvements. Developer Blinkhawk has essentially rewritten our kernel scheduler emulation, and made various other OS emulation improvements. The immediate improvement you'll see with this: Soft locks in Pokemon Let's Go are now fixed (note - this is with a workaround, a proper fix is still in development).

Other games such as Zelda: Breath of the Wild, Yooka-Laylee, Bayonetta 2 and Final Fantasy Pocket XV should also see soft locks fixed. Additionally, we've made other graphical improvements, such as implementing bindless textures (should fix effects in various games) and improved GPU memory managment (should fix graphical bugs in various games).

As a note, certain games (such as Pokemon Let's Go) work much more stable with asynchronous GPU emulation turned off.

Thank you again for your support, and we hope you enjoy this release! Stay tuned for updates on what each of our developers is working on, and what to expect with the next release!

Changelog 

  • OS HLE: Implement a new threading scheduler that is more accurate and less error prone. Should fix issues in certain games, such as kernel crashes and soft locks. 
  • GPU: Implement bindless textures, a type of texture used by some games to render graphics. Used by Shovel Knight, Super Mario Odyssey, and other games.
  • GPU Memory: More accurately implement ReadBlock, WriteBlock, and CopyBlock. 
  • GPU Memory: Flush and invalidate automatically on memory block access (fixes graphical issues with Chocobo’s Mystery Dungeon: Every Buddy!). 
  • GPU Memory: Fix crash with Mario Tennis Aces. 
  • Allows certain new effects to render and controls certain aspects of GPU memory better. 

Files

Comments

Anonymous

Pardon my French.......But, Fuck yes!!!

Anonymous

yess! Testing now!

Anonymous

Awesome update! Haven been waiting for this since the release of pokemon lets go. Basicly the only game I am currently interested in regarding Switch games. ALERT! Horde of controller deadzone settings requests incoming in 3... 2...1...

Anonymous

problem on the patreon build. If we stop a game and start an other , the emu crash

Anonymous

I have an infinite "Launching..." screen

Anonymous

can using a better compiler maybe a architecture optimization increase performance like gcc with -O5 -march=znver1

Anonymous

I am using an i7-4790k and GTX 970. I thought I would see a noticeable improvement with this version but it's still the same for me: with Pokemon Let's Go Eevee I can't get past the name select screen, it sometimes also crashes on start (also everything is blurry but I don't know if this is common for everyone). Mario Odissey runs super slow, not even near the level of playable. Does Yuzu require an &gt;i7-8700k for optimal play??

David Duque

Thogh we share the same graphics card model, my CPU is an i5-4690k. This version of Yuzu should work just fine for your machine. You just need to download an specific savegame for Eevee. Yuzu team already shares one on this site. Just scroll down and you'll see. Cheers! <a href="https://yuzu-emu.org/game/pokemon-lets-go-eevee/" rel="nofollow noopener" target="_blank">https://yuzu-emu.org/game/pokemon-lets-go-eevee/</a>

Anonymous

Am on the same page with a i7-8700K with GTX1080 dont see any improvement also hope to see a better work next release.

Anonymous

They fixed the games hard crashing or softlocking. This is the main ferature of this update

Anonymous

You require a save to get in-game in PLG. these are provided on the game compatibility page

Anonymous

how can I play my treasure tracker for this emulator? it keeps talking about a 32-bit architecture issue. if you know how to fix this can you please tell me. I only have 1 controller on my switch and want to play this with my daughter. Plus I think it would look better on PC anyway.

Anonymous

32 bits games are not supported yet. The reason is that they use a different cpu architecture and require a lot of work. 32 bit games are normaly those ported from the wii u with a few exceptions.

Anonymous

still not working for me

Anonymous

when i trying to use this game system requested from me open GL if u have any way to show me how i fix it Please help me

Anonymous

This special build makes Bloodstained Curse of the Moon playable :D

Anonymous

Guys.. I am loading pokemon let's go pikachu and i am not getting any text.. Please help..

Anonymous

either am i and i lag abit and i have a goodish pc!! did you fix?!?

Anonymous

I believe it has something to do with the GPU, as I have read on many pages that AMD GPUs are not properly supporting it

Anonymous

I got stuck on where you choose name. Please help

Anonymous

I'm playing Mario Odyssey from the beginning, in some times have a lag, but still playable. I have 200 power moons, I'm already pass the snow kingdon , and sea kingdon.

Anonymous

At the moment I dont see yuzu working any better every game crash or soft lock, sad to use at the moment.