April 2019 Patreon Preview Release! (Patreon)
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NOTE: This release is now considered outdated. Patreon subscribers should download newer releases through the installer using the Early Access release channel.
It’s time for another Patreon Preview Release! You can download this release below (the download is attached to this post).
With this month's release, we've primarily focused on accuracy improvements. Developer Blinkhawk has essentially rewritten our kernel scheduler emulation, and made various other OS emulation improvements. The immediate improvement you'll see with this: Soft locks in Pokemon Let's Go are now fixed (note - this is with a workaround, a proper fix is still in development).
Other games such as Zelda: Breath of the Wild, Yooka-Laylee, Bayonetta 2 and Final Fantasy Pocket XV should also see soft locks fixed. Additionally, we've made other graphical improvements, such as implementing bindless textures (should fix effects in various games) and improved GPU memory managment (should fix graphical bugs in various games).
As a note, certain games (such as Pokemon Let's Go) work much more stable with asynchronous GPU emulation turned off.
Thank you again for your support, and we hope you enjoy this release! Stay tuned for updates on what each of our developers is working on, and what to expect with the next release!
Changelog
- OS HLE: Implement a new threading scheduler that is more accurate and less error prone. Should fix issues in certain games, such as kernel crashes and soft locks.
- GPU: Implement bindless textures, a type of texture used by some games to render graphics. Used by Shovel Knight, Super Mario Odyssey, and other games.
- GPU Memory: More accurately implement ReadBlock, WriteBlock, and CopyBlock.
- GPU Memory: Flush and invalidate automatically on memory block access (fixes graphical issues with Chocobo’s Mystery Dungeon: Every Buddy!).
- GPU Memory: Fix crash with Mario Tennis Aces.
- Allows certain new effects to render and controls certain aspects of GPU memory better.