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Hi guys, I'm currently working on properly setting up Jiggle physics for my chars. Doing this in parallel to working out a good jiggle physics workflow for Affect3D (as you may know, I'm the production coordinator over there) as we switch over to Blender. Here I'm experimenting with two methods - one involving a deform mesh modifier and cloth physics and the other using a mix of different modifiers (including vertex weight mix modifiers, displace modifiers and weight proximity modifiers). The first method I got from Ent_Duke based on this video and the other from observing KisX 's incredible animations. Not sure I'll manage to set up the second yet as it's purely from observation, but it would allow me to really have ripples and jiggle all down her thighs, waist etc. 

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