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Many years ago, I was thinking of playing the "Star Wars" role-playing game with some friends, and these were a few ideas I came up with. Above: a plan for a smuggler's ship.

This was going to be a NPC the characters meet early in the game. AT first they think she's a legit IMperial TIE bomber pilot, but soon find that she's left the Empire and took her bomber with her. Now they're not sure if she's part of the Rebellion, or working with a Crime Boss, or just a freelancer.

Eventually the idea was they were going to find a loose network of people who left the Empire but because they feel like they are actually good, proper Imperial patriots that want to reform the Imperial government and make it live up to it's supposed goals of security, stability, etc. Kind of an interesting alternative to the usual "Empire vs. Rebels". 

Hasty deck plan of the smuggler ship. I remembered to include toilets!

Alas, eventually the game was never to be. Too bad; although I did use the idea for a modified TIE bomber with the weapons pod altered to include a small, cramped 1-person bunk and a hyperdrive for a ongoing online Star Wars fanfic I am participating in. 


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Lilith Iden

Loving the smuggler ship! :D

John Bandow

Awesome. I love classic Star Wars.