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Thursday's almost over but this week's update is here. It's a new playbook preview for Necromancy (told you it was still on the way): The Ghoul.

The Ghoul died, but death isn't quite so sacrosanct as it used to be, and something called them back. Now they're tough, lean, with a darkness in the back of their eyes and a hunger howling in their belly. Are they just another monster in the night, or can they be something more?

The Ghoul is a fast, high-damage, lightning-attack fighter with circumstantial defenses but robust death moves to save it if things go badly. It's a powerful playbook, but one of the most distressing and stressful for a settlement to harbor.

Comments

Michael Brewer

Also, given that some monster might have been human once, do they count as human meat, animal meat, or dead human meat? or does it depend too heavily on the monster?

Michael Brewer

Also, while you haven't shown us the Necromancers yet, I'm imagining a graveyard with a queue in it and people debating over who gets what if you have a Ghoul and Necromancers in the group.

holdenshearer

Also a good idea to make a note on that point. My current inclination is that the ghoul is mostly not in danger from eating 'dangerous' meat if it falls within their hunger parameters, and that if something is still in any respect recognizably human (has a face, still mostly person shaped, etc) it counts as human for nomming purposes. If you're on the human-only diet, zombies will definitely be usable as a snack.

holdenshearer

Oh god, yes, 100%. The ghoul may also pester you during a hunt if the hunger kicks in. "You know, that zombie would still be functional with just one arm."