Necromancy Patron Preview #6 (Patreon)
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The Monster Hunter doesn't have the great and terrible hand of death protecting them. There's nothing special about them at all, really, except that they're willing to march off into the hungry teeth of the endless night and try to break off a few. Maybe make arrowheads out of them, so everyone else can scrape out one more day.
The Monster Hunter brings a lot of utility to play. Its basic playbook features emphasize the "hustle to survive, survive to overcome" aspect of the setting. If it survives its first few hunts and gets a few Gambits under its belt, The Monster Hunter can accumulate some extremely useful group-tactics tools not seen in other, more stand-alone style playbooks.