Necromancy patron preview #3 (Patreon)
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Spent a bit thinking about whether to demo one of the playbooks today, or one of the game's monsters. In the end, I decided to go with both, so it's double-update day.
The Death Knight is the premiere heavy hitter among Necromancy's playbooks, a powerful front-line slugger with high all-or-nothing damage and pretty high survival potential. It needs these qualities, though, because its Cursed feature ensures that someone is going to pay the price for a failed hunt.
The manticore is intended to be a "starter" monster, appropriate for the first hunt of a campaign. It's also pretty par for the course for the unpleasantness level of the fauna your settlement is sharing the long night with; things like this are the reason people will put up with something like the Death Knight in their midst.
As with all monsters, the manticore's Vitality trait hasn't yet been playtested and is a rough eyeball estimate. It's intended to be burly and aggressive, but manageable. Right now it might be either a pushover or too tough for a starting group; as playtesting happens, I'll dial the numbers in until they feel right.