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version - 0.0.88 - 9/30/22

Hey everyone!! It's build time!! This month we've got new scenes and new art! Quinn and Mags continue to have fun with Gender and the Heather arc continues to be refined. The biggest art update is in Cadence & Decima 3, and features a new animation. Check it out :D Also, some new Halloween items have been added! This time, instead of doing costume elements, we've added some creepy home decorations. Go to the capsule motel in the swamp, and as long as your system clock says it's October, a robo-ghost will appear and give you some goodies :D Thank you all for the support and I hope you enjoy the update!


New Art:

  • Cadence & Decima 3 animation and still
  • Joi 2 still
  • Lobby BG art
  • Dialogue Portrait for drone pet

New Scenes:

  • Heather 10
  • Mags & Quinn 4

Misc:

  • 5 new halloween furniture items have been added. Talk to the ghost in the motel.
  • Updates to Heather 8 & 9
  • New non-lewd art in Main 6


Files

Patreon access for Hardcoded - Patreon Version

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Comments

Anonymous

Hey it looks like the background for The Lemon is messed up in this version.

Anonymous

Are the "Quinn and Mags" scenes supposed to be available for replay from the computer? I apologize if you've covered this previously; I checked the updates involving Quinn and didn't find any indication.

SlutStarShine

i'm not seeing the dialogue portrait for my drone pet?

SlutStarShine

the slut contest barge isn't interactable??? i mean i think i've done all the available contests but yeah?,,

hardcoded

Yeah we only added it to Olivia's scene this month but it will be there next month!

Anonymous

The Lemon is bugged in this update, the background is 1/4th its usual size and in the corner of the screen

Anonymous

Hi. Not a major issue but QuinnMags isnt showing in the file folder on the PC. Also Quinn's illustration isn't showing for a significant portion of their dialogue during the dancing arc. (I think they only appear on screen once)

hardcoded

Hey, just saw this! I will definitely check on those scenes and fix them for next month, thanks for letting me know! :)

Anonymous

Is there a way to transfer save files from one computer to another?

Anonymous (edited)

Comment edits

2022-12-31 01:00:11 Actually, yes! I just did that for the first time a few months ago. The actual save data isn't stored in the same folder as the .exe program--that's why any patch of Hardcoded opened anywhere on your computer will successfully load save data. The actual Hardcoded game doesn't store any user data in the executable, it just accesses your save data from where it's stored elsewhere on your computer. That stash of save data is what you'll need to copy over to your new computer--just moving the game itself from one computer to the other won't do anything. Make sure to write this down somewhere, because it took forever for me to figure out. Also, this is for Windows, so if you're using Linux, Apple, or some other operating system then you'll need someone else to help you out. Go to your computer's file directory and select your own user account (C: --> Users --> [Your user]), then look for a folder labelled "appdata". If you can't see it, then go to the options for your file directory, switch to the "view" submenu, and check the box that says "show hidden files, folders, and drives". Once you apply that change, the appdata folder should be visible. Once you click on your appdata folder, there will be three subfolders--Local, LocalLow, and Roaming. I don't know exactly what determines which folder each program stores its user data in, but Hardcoded uses the Roaming folder. Once you click on that, open the "Godot" folder and click through until you see the individual files. Those files are where your actual save data is stored. If you've already opened Hardcoded on your new computer, it will have already created a Godot folder in its appdata roaming folder. If that's the case, then copy the Godot folder from your old computer onto a flash drive and drop it into the appdata roaming folder of your new computer. You'll get a prompt asking whether you want to replace identically named files, and if you click yes then your old save data will replace the empty save files. If you haven't opened Hardcoded on your new computer yet, then there won't be any Godot folder in your new computer's appdata roaming folder. In that case, you can just drag the Godot folder into your new computer's appdata roaming folder without any further steps. When you open the game on your new computer for the first time, it will see that there's already a save file folder in appdata roaming and will just access your old saves automatically without trying to create a new save file folder. I hope this helps! Figuring this out when I got my new computer was a real schlep.
2022-11-01 03:28:29 Actually, yes! I just did that for the first time a few months ago. The actual save data isn't stored in the same folder as the .exe program--that's why any patch of Hardcoded opened anywhere on your computer will successfully load save data. The actual Hardcoded game doesn't store any user data in the executable, it just accesses your save data from where it's stored elsewhere on your computer. That stash of save data is what you'll need to copy over to your new computer--just moving the game itself from one computer to the other won't do anything. Make sure to write this down somewhere, because it took forever for me to figure out. Also, this is for Windows, so if you're using Linux, Apple, or some other operating system then you'll need someone else to help you out. Go to your computer's file directory and select your own user account (C: --> Users --> [Your user]), then look for a folder labelled "appdata". If you can't see it, then go to the options for your file directory, switch to the "view" submenu, and check the box that says "show hidden files, folders, and drives". Once you apply that change, the appdata folder should be visible. Once you click on your appdata folder, there will be three subfolders--Local, LocalLow, and Roaming. I don't know exactly what determines which folder each program stores its user data in, but Hardcoded uses the Roaming folder. Once you click on that, open the "Godot" folder and click through until you see the individual files. Those files are where your actual save data is stored. If you've already opened Hardcoded on your new computer, it will have already created a Godot folder in its appdata roaming folder. If that's the case, then copy the Godot folder from your old computer onto a flash drive and drop it into the appdata roaming folder of your new computer. You'll get a prompt asking whether you want to replace identically named files, and if you click yes then your old save data will replace the empty save files. If you haven't opened Hardcoded on your new computer yet, then there won't be any Godot folder in your new computer's appdata roaming folder. In that case, you can just drag the Godot folder into your new computer's appdata roaming folder without any further steps. When you open the game on your new computer for the first time, it will see that there's already a save file folder in appdata roaming and will just access your old saves automatically without trying to create a new save file folder. I hope this helps! Figuring this out when I got my new computer was a real schlep.

Actually, yes! I just did that for the first time a few months ago. The actual save data isn't stored in the same folder as the .exe program--that's why any patch of Hardcoded opened anywhere on your computer will successfully load save data. The actual Hardcoded game doesn't store any user data in the executable, it just accesses your save data from where it's stored elsewhere on your computer. That stash of save data is what you'll need to copy over to your new computer--just moving the game itself from one computer to the other won't do anything. Make sure to write this down somewhere, because it took forever for me to figure out. Also, this is for Windows, so if you're using Linux, Apple, or some other operating system then you'll need someone else to help you out. Go to your computer's file directory and select your own user account (C: --> Users --> [Your user]), then look for a folder labelled "appdata". If you can't see it, then go to the options for your file directory, switch to the "view" submenu, and check the box that says "show hidden files, folders, and drives". Once you apply that change, the appdata folder should be visible. Once you click on your appdata folder, there will be three subfolders--Local, LocalLow, and Roaming. I don't know exactly what determines which folder each program stores its user data in, but Hardcoded uses the Roaming folder. Once you click on that, open the "Godot" folder and click through until you see the individual files. Those files are where your actual save data is stored. If you've already opened Hardcoded on your new computer, it will have already created a Godot folder in its appdata roaming folder. If that's the case, then copy the Godot folder from your old computer onto a flash drive and drop it into the appdata roaming folder of your new computer. You'll get a prompt asking whether you want to replace identically named files, and if you click yes then your old save data will replace the empty save files. If you haven't opened Hardcoded on your new computer yet, then there won't be any Godot folder in your new computer's appdata roaming folder. In that case, you can just drag the Godot folder into your new computer's appdata roaming folder without any further steps. When you open the game on your new computer for the first time, it will see that there's already a save file folder in appdata roaming and will just access your old saves automatically without trying to create a new save file folder. I hope this helps! Figuring this out when I got my new computer was a real schlep.

Anonymous

ran into the same problem trying to move save files to my new linux PC, can confirm that the windows save file location is C:\Users\[username]\AppData\Roaming\Godot\app_userdata\HARDCODED, and the linux location is /home/[username]/.godot/app_userdata/HARDCODED. No idea what mac is, but probably fairly similar to linux