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I opened my eyes.

It was daylight outside. Late evening perhaps. I could see the sun poking down through the hole at the top of the room.

The room.

I raised my head. I was alone. Arthur and Valerie were gone. The giant grotesque leader wasn't here either, though I suspect that I saw pieces of him lying here and there.

I looked down at my body. No bandages no wounds. I was wearing my hoodie again. My sunglasses were in my pocket.

I tried to stand up but my body shook. I could still feel the fire on my skin. I wondered if I'd ever forget.

It took me a few minutes to bring myself to a standing position. I tried to remember how it was we had got here and where I needed to be at that very moment.

It was then that I realized that the plot cycle was stuck at The End. We had succeeded.

They had succeeded, Valerie and Arthur. Had I made it to the end?

All I remembered was intense pain. I shuddered to even think about it.

Once I had gathered my nerve and the shakes had stopped, I remembered how we had entered this room and Made my way to leave it. The tunnel seemed further now. When I had entered it before I was in really bad shape. Now I was better. I've tried not to think about what happened between those two points in time.

The path took me to the room where Donald had created so many of the grotesques. Then found the stairs up to the doorway to the church.

As I opened it I heard voices.

Roxy, Valerie, Arthur, and even Reggie had all made it out and were waiting for me in the pews. Roxy stood closest to me so I looked to her for some explanation.

“We made it?” I asked. My voice cracked like I hadn't spoken in days.

Roxy smiled. “Wait you can see me?” she asked.

I know that she was making a joke but at that moment I couldn't really focus on it to laugh or respond.

“You did a good job,” Valerie said.

“Thanks…”

When she said that Arthur nodded which I think is the same as him saying it too.

I couldn't think of anything to say or ask. I was pretty sure that I had just died. I needed to throw up. Luckily the church was pretty much wrecked at that point so I found a secluded bench and dry heaved behind it.

In the distance, I heard someone talking. It was a familiar voice by that point.

“Congratulations you won a ticket!” Silas the showman said. His carnival music played in that slightly off-key way and filled the church with its crooked echoes.

The others were a bit less shaken up than me. I imagine they had each died plenty of times, save Valerie perhaps who might not have even died once.

Valerie was the first to press Silas’ red button. This storyline had actually been a little over her level so she was very likely to get rewarded.

I don't know what tropes she got. The veterans didn't share the same little ritual of showing each other what tickets Silas had given us. I saw that she got some tropes and one stat ticket which is probably pretty impressive at her level.

She also received something else something she was very excited about.

“Arthur, look,” she said holding out the ticket.

Arthur looked at it and a smile grew on his face. “Looks like we're in business,” he said.

I got close enough to look at what they were talking about.

Her ticket read: One Free Voucher for any Group of Six or Fewer aboard Carousel’s Own Excursion Train! Any Destination, Any time. Ticket is valid for a round trip, assuming you make it out alive.

An excursion train? To get to destinations outside of Carousel? That sounded huge. What kind of places could you go?

“What destinations are there?” I asked. I felt numb inside and out, but this sounded important.

“All around,” Valerie said. “They're for storylines that can’t take place in Carousel. We’ve been trying to get a ticket for a while.”

I thought about what she was telling me.

“Any destinations to the west?” I asked.

Arthur smiled. “In fact, there are.”

For years they had tried to go directly west. Now they were going to try and take a train out there instead. I wondered if that could work. Would Carousel see that as cheating?

“It’s worth a shot,” Valerie said. “I guess they told you…”

“He knows,” Roxie said.

I smiled faintly.

Arthur got tropes. No level up.

Reggie got two stat tickets and a handful of tropes.

Roxie got the same.

They all got a handful of coins.

Then it was my turn. I pressed the red button and… It was like I won the jackpot.

Coins and tickets started to pour out of Silas’ receptacle. In the end, I got around 200 dollars, five stat tickets, and thirteen tropes. I even got a monster ticket, though only for one of the smaller ones that I had killed with a hammer. I guess I didn't get the kill for the big one.

I decided not to use the stat tickets until I had time to clear my head.

The tropes I received fell out of the machine in two batches.

With the first batch, Silas said, “It’s a shame to waste a good plan. Luckily, in Carousel, we recycle.”

I wasn’t sure what he meant at first.

[I can't post tables here so I tried to format it in an organized way. Trope titles are bolded, if there is text after the trope ends, I separated it with ~~~. If this works, tell me in the comments.]

Awarded tropes:

Raised by Television

Type: Buff

Archetype: Film Buff

Stat Used: Moxie

The Film Buff has spent their entire life on the sidelines watching heroes of the silver screen. Though in most of the story, they are a minor character, they can achieve great things by referencing their fictional heroes and trying to emulate them.

When this ticket is equipped, the Film Buff will receive a buff in whichever stat allows them to take a heroic or otherwise larger-than-life action. However, after this action is taken, the player’s status as a minor character will catch up to them, often leading to disastrous results.

~~~

I must have gotten that for my self-immolation stunt.

~~~

My Grandmother Had The Gift…

Type: Background

Archetype: Any

Stat: N/A

In movies, characters that have strong intuitions, but not explicit psychic powers, often explain their abilities by referencing a relative who had “the gift.” A player who equips this background ticket will be able to work this explanation into their backstory to explain their otherworldly instincts.

The Player may now Equip:

·         Animal Whisperer (Adventurer)

·         He has a tell (Detective)

·         Like a Magnet for Evil (Psychic)

·         I don’t like it here… (Hysteric)

·         I had a feeling about you two (Eye Candy)

·         We’re being hunted… (Monster Hunter)

·         Don’t Go In There! (Film Buff)


I don’t like it here…

Type: Insight

Archetype: Hysteric

Stat Used: Savvy

The Hysteric has a keen sense of the ominous and strong self-preservation instincts. Using these abilities, they can ferret out omens and help guide their group out of potentially tricky situations.

~~~

That… was Janette’s trope. What kind of sick joke was that? Giving me a fallen player’s trope? I couldn’t even think. I needed to clear my mind.

The other set of tropes came out after I had already grabbed the first three. I couldn’t equip any of them. I didn’t know what to think of that.

When I asked Arthur about it, he said it happens sometimes, though not in this amount. He told me to take the ones I don’t want to the pawn shop in the town square. He said the guy there will take them in trade for all kinds of things.

~~~

A Glitch in the Matrix

Type: Insight

Archetype: Hysteric

Stat Used: Savvy

In a supernatural story, characters can often become paranoid as events start to unfold in a way that cannot be explained by natural law. During the Party and Rebirth Phases, the player that equips this trope will continue to see events that do not line up with reality, which hintat the true nature of the evil that surrounds them.
Or maybe you're just paranoid…

A Story Within a Story

Type: Rule

Archetype: Artist

Stat Used: Savvy

Horror writers are common protagonists in horror movies. Often the stories that they write have a way of reflecting or predicting the main storyline. With this ticket equipped, the artist will be able to bring a book or work-in-progress prop into the story. By intelligently relaying the events and themes of that impromtu story in the Party Phase, they can manipulate larger events and themes of the storyline. This trope takes much practice to control.

Watching Over You…

Type: Buff

Archetype: Departed

Stat Used: Moxie

In a film that touches on departed loved ones sticking around on earth, their presence is often felt by those around them even if it is only a vague emotional embrace. The player who equips this ticket can buff their still-living teammates’ Grit simply by following them around after death. The stronger the characters' relationships on screen before the death of the player, the stronger the buff.

Who you truly are…

Type: Rule

Archetype: Outsider

Stat Used: Moxie

A character often begins a story believing that their troubled history will define their future, only for circumstances to arise that allow them to overcome their past.

A player with this ticket equipped will slowly gain PA boosts and their role will increase as the story progresses, moving them from a minor character at the beginning to a major one at the end. The player must perform the role as it is assigned to receive the associated buffs and increased screen time. Must begin the story with a lower PA than other major characters.

Everybody loves a comeback story.

Friends in High Places

Type: Action

Archetype: Soldier

Stat Used: Moxie/Savvy

In movies, cops and soldiers are often able to act like complete mavericks and ignore all rules without consequences. One excuse for why they can get away with this is because they have a friend high up in command who will cover for them.

When this ticket is equipped, the player will be able to invoke favor from some fictional character that has direct authority over the situation. Creativity and conviction are required to make this trope function. This ability can be used to gain access to restricted areas, get out of trouble, or simply to make some quality-of-life adjustments for the players.

“Any minute now your phone is about to ring, someone's going to yell at you, and then you're going to apologize to me…”

This is going to sting a bit…

Type: Healing

Archetype: Doctor

Stat Used: Moxie*

Some injuries are so severe that healing them too well would destroy the suspension of disbelief. However, there is a cure for that as well. When this trope is equipped, the player can heal their teammates with heightened effectiveness as long as they play up how painful the procedure is.

Making the cure painful can keep the suspension of disbelief intact. However, both the player and the teammate being healed must consistently act as if the procedure is painful. Sometimes, they'll need to do more than just pretend.

Accidentally Captured on Film

Type: Insight

Archetype: Artist

Stat Used: Moxie

If an important character is taking pictures On-Screen in a horror, thriller, or mystery film, there is an 87% chance that those pictures will not only eventually appear On-Screen, but that they will contain some clue that will allow the character insight into the story. Equipping this trope allows the player to carry a camera into a storyline. Any pictures that they take during the Party Phase have an increased chance of revealing useful information that was not readily apparent at the time.

Stick to the Plan

Type: Rule

Archetype: Final Girl

Stat Used: Moxie

The job of a good leader is to continue to move the team forward even when all hope is lost. Often in a movie, the survivors’ plan will be in shambles and yet they'll continue forward. When equipped, this trope will allow the player to get an apparently failed plan back on track simply by convincing the audience that there is still a chance through a late-game rallying speech.

Back to where it all started…

Type: Rule

Archetype: Detective

Stat Used: Savvy

Mysteries often have themes about the past affecting the future. The sins long since forgotten reach forward to strangle us. Unless unworkable, when this ticket is equipped, the player will be able to change the setting of the final battle to one of the settings either from the beginning of the storyline or from something that occurred in the past, by using a well-spoken and well-reasoned argument for why the plot “will” go in that direction. If successful, the players will get a brief reprieve in order to scout out and explore the setting before the final battle arrives. This will function as a miniature second Party Phase wherein most believable exploration tropes will be temporarily reactivated.

You may not be able to change the past, but sometimes you can revisit it.

The Intrepid Guide Who Knows The Way

Type: Rule

Archetype: Adventurer

Stat Used: Moxie

Who do you call when you need to find a lost ancient tomb? Who will take you deep into shark-infested waters when no one else is brave enough? Who can take you into the most dangerous jungle and then bring you back out again? An Adventure Guide.

When exploring places uncharted or long forgotten, players will have the option to either hire or invite an NPC guide who has been to their destination before. Beware, the relationship you have with your guide may make the difference between life and death.

This guide will provide you with assistance and insights. But if they die, you may not be able to find your way home.

~~~

I didn’t know what to make of these new tropes. I pocketed them and soon left the church with the others. I wasn’t looking forward to what we were going to say about Janette.

What would we tell her husband?

Comments

MagicWafflez

hm~ them being all spread out in archtype means he won't be able to use most of them... and only the Final Girl one is an arch type his party currently has... I doubt you can switch out your main archetype, otherwise other film buffs would have... they can only upgrade or possibly subtype (since Valorie was a Final Girl, but had a bunch of healing like a Doctor) [EDIT: went back to ch 31 notes, and what do you know, she has a trope to give her the animal doctor background... so he'll need an artist one probably.] with the cards he has, getting an artist subtype is best imo. it synergizes well with both bystander and film buff as it gives him more ammunition for calling out plot points and also something to do that makes him not notice the monster in the corner of the frame. not every story will have a map to hold infront of himself. Currently he can use: Raised By Television (Moxie) My Grandmother Had the Gift I don't like it here...(Savvy) Watching Over You(Moxy) [ maybe? *dead* shouldn't be a type besides in plot, and meta it will let us not end arcs without resolution in Story after he dies] if he can add an artist subtype he can also use: A Story Within a Story (Savvy) Accidentally Captured on Film(Moxie) He should probably keep for the team: Stick to the Plan (Moxie) This is going to sting a bit (Moxie) [ the first because if the final girl can't keep the plan going they're fucked, and healing skills are probably in *high* demand. ] The rest he should sell for an artist archtype. I'm sure the others would be useful for the team... but they're not ready for upgraded archtypes yet so better he get artist, and every grandma's gift tropes as he can get.

juno

Probably tropes sell for money or 'props' to take, I dont think they would sell whole archetypes cause it defeats the purpose of having them if you can just go and get a new one, maybe he can trade them for other tropes be can use. My theory is that Film Buff will get a trope that lets him use tropes from other archetypes, probably with some hefty conditions like only using one, or maybe penalties the more tropes you equip, or you cant use a trope from an archetype in your party.

juno

The background thing is so interesting, the gift one kinda goes against his plan for Oblivious Bystander cause it forces him to notice paranormal things, but I see a whole lot of potential if combined with some stealth/disguise background.

MagicWafflez

well thing is, most of those "grandma's gift" trope additions just drop more information in his lap, what he actually *does* with it is up to him. and having more information means he can better inform the team off camera, craft better book narratives for the artist background, make better predictions about what will happen with his film buff archtype, and not react with his bystander trope there isn't a requirement that he *talk* about the gift like there is for that athlete trope.

juno

Good points tbh, I was more worried about survival but its true that this background just highlights a different part of his build, I'm sure it would be helpful and he doesnt have anything else to compare anyway. The tricky thing is he has to not die for most of his abilities to come into play since he needs time and info but his halved plot armor makes him basically first or second blood target for sure.

MagicWafflez

for that reason, I think the party phase is going to be his bread and butter. Better he set the scene, tease out the clues he can, make his predictions, then he can be as oblivious as possible for the rest of the movie. and if he dies, he can still use the departed trope to help after the fact~ The issue with stealth imo is when you're hiding, you'll be watching for things and not oblivious. camden is actually closest to the stealth, since he has the hiding trope... and riley's low plot armor isn't going to be fixed by disguising himself. even if it could, the point of being the impervious easy target is that the monster won't target anyone else before him, protecting the team.

juno

You make great points, maybe something to help his bystander act, some sort of background that has s calm mind trope (from the Soldier or Scholar archetype) or something to create distractions for himself/the monster in a more comedic since it fits the character of the bystander.