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I finally found the reason for those weird glitches in the most recent animation! I was literally about to say fuck it and just release it as it is after searching for a solution for almost 3 weeks, when I noticed that the motion blur was a bit extrem for certain frames. Even though it would make zero sense for motion blur to be the cause of these glitchy behavior, I disabled it and now those glitches are gone. I might not know why, but at least it's fixed, I guess :D

So I will render the animation again now and then I'm able to finally release that scene in the upcoming days.

Afterwards I will start with another DOA animation. A preview of that one will come shortly after.

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