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Wow, so the game just had a major update yesterday, the Get Famous Pre-Patch was released and more importantly the 3.7.0 python update meaning most of your mods will need updating, especially anything with a .ts4script file, including mine!

Which, at long last, here it is!  Thank you for your patience and support be sure to let me know if you think you see something broken!

Special Note:
If you happen to be updating to this mod from the Patreon version then please make sure you clear out my old mod files from your mod folder before installing this update! 

Changelog 11/16/2018 v 2.0.995j

  • Fixed a bug that broke client propositioning prostitute interactions.
  • Made a minor change to Black Widows.  Now when the knock someone out after sex, the victim sim will wake up shortly after and if they are not a household member or a member of the owner's household of the current lot, then they will leave the lot (you just passed out, of course your not going to stick around!).  Also, poisoned sims who are clients won't leave after a sex interaction like a normal client (and instead leave after they get knocked out).  Happy hunting!
  • Fixed a minor bug with prostitution that would bug out the client sim if you propositioned them for sex and they were a member of your current household.


Comments

Martin VG

Thanks a lot Nisa!

ToyMouse

mwhahaha mine now

Anonymous

thanks for the fast update

Anonymous

i cant find any Problems it works good

Anonymous

Is anyone else having trouble with CC hair/beard colors not working in CAS since updating WW/WP/MC command center, right now the game won't let me choose any colors beyond default even if there are custom swatches I've used before. I don't think this is a script mod problem but if anyone has any advice I'd appreciate it!

Anonymous

I use Basemental Drugs, WW, wp and a lot of ccs and Nothing Bugs. MCCC is not mod for me and when u have Problems with them why report it here and not there?

Anonymous

hey i have a question. I have a file (from LL) with the name: NisaK_Blush_Blank_Override. Do I need that and if so for what?

NisaKsPervs

You can keep it if you want. It's optional and all it does is override by blushing texture to make it invisible, essentially disabling my mod's blushing effect! It's compatible with either version of my mod. Thank you for your support!

Datmanv

Thank u for being great!!!!

Dianne Duchow

Since the update to python I no longer have the doll from the tam option. Is this not working yet? I really liked it and would like to use it again. Also I have noticed that the finger nail polish is not working. I have tried it on three sims and not one got the bar code tattoo.

NisaKsPervs

All these things should be working. It sounds like there is some sort of installation error happening. I suggest you go to your The Sims 4/Mods folder and delete all my old mod files (to be sure you remove duplicates just search for 'Nisa' in the upper right search bar). After that redownload the latest update from this post and then open the zip file and drag and drop the folder in the zip file directly into you The Sims 4/Mods folder. If it is a folder deeper than parts of my mod will not load. So make sure you do this. Lastly, if you are using the standalone version of my Lot Trait Extender, then please remove it as it'll likely cause problems. The Lot Trait Extender is included by default with my mod already. Thank you for your support, and please let me know if you need anymore help!

Dianne Duchow

I remove all mods before I install. I do not have the new expansion pack from EA yet. Can that cause the issue?

NisaKsPervs

you don't need the Expansion but you do need your game to be fully up to date to use the latest release. Did you let your game update yet? Also, if you are getting any Last Exception files then please do send them my way!

Dianne Duchow

I signed back in and I had everything. :)

Anonymous

Hi Nisa, I have a question concerning compatibility of your caged bird mod with vampires. I have an undead caged bird but as soon as she turned into a vampire she lost the pink motive. Is there any chance that you might implement the pink motive in this occult state? I apologize if this has been asked before - I couldn't find a thread on this topic. Btw thanks for you fantastic work!

NisaKsPervs

Hey Hecate! Caged Birds are actually compatible with Vampire occult states and have the pink motive. I just checked it in my game again to be sure. You mention undead, are you using a Modded undead occult state in addition to your vampire occult state? Because that may be where the incompatibility lies. Please let me know, and thank you for your support!

Sims 4 Me

Hello, I love your mod but it's breaking my vampire :-( whenever he performs oral on a deflowered sim, he gets a huge boost of XP, so that's cool. But afterwards he can't gain an vampire XP by normal means anymore. I'm running all the latest patreon versions of your mod, WW, BMD and MCCC.

NisaKsPervs

Hello Sims 4 me! I'm sorry that you're experiencing troubles. I should be in bed but I took a quick look and did some light testing, and it works on my game. For a test, I took a caged bird vampire, and had her eat out a sim who was on a regular flow period until she gained an entire vampire level. Then, I leveled her up to an additional skill point through normal vampire things like drinking blood, meditation, and reading a tomb. It all worked as expected. But when I came back here I noticed you said deflowered sims, is it just the deflowered experience gain specifically that breaks your vampires? I'll do some more testing tomorrow and report back, gotta get some zzzz's. In the meantime, try out one of the other period eating buffs and let me know if that's broken for you too, or don't. It's fine. I'll do some more testing in the morning. Thank you for your support and patience while we find the root of this bug.

Sims 4 Me

I haven't tried period blood, I'll try that next. Thank you for your dedication :-)

NisaKsPervs

Hey Sims 4 Me! I did some more digging, and it's actually not a bug from my mod, it's a base game bug. Right now, in the base game, vampires past certain levels simply cannot gain experience. See here: <a href="https://answers.ea.com/t5/Bug-Reports/OPEN-V-Not-able-to-level-up-gain-points-past-Grandmaster-level/td-p/7179061" rel="nofollow noopener" target="_blank">https://answers.ea.com/t5/Bug-Reports/OPEN-V-Not-able-to-level-up-gain-points-past-Grandmaster-level/td-p/7179061</a> Let me know if there is anything else I can do for you!

Anonymous

Hey! I noticed that with your mod installed my teen sims (who are currently not using the caged bird part of the mod) cannot join any after school or part time jobs without quitting high school. Is there some way to fix this in the future or is this meant to happen due to the caged bird update? Also, thank you so much for the work you put into this mod, I love it! &lt;3

NisaKsPervs

Hey Zania! Thank you for the bug report. Ideally, this is not how things are supposed to work. I'll do some digging to see how this bug can be fixed. Thank you for your support!

Anonymous

Hi, just became a patreon as I used the LL-version of this mod before today. I do have a couple of questions though, for one I read on LL that there are special condoms but I can't seem to find these. I can only buy the nailpolish from the edgy web. Did I miss some files? Another question I have is what files do I need in the mod folder? I have all your traits and the mod itself of course, but I scrolled a little down and in the release of the first part of the caged birds I saw that brokenlibido is to be deleted as this is now included in the mod package. So I'm wondering if I have some older (seperate) package-files that the game uses over the mod file, and maybe I'm missing out on stuff because of that. I'll list the package files that I have: - Blush - BrokenLibidoTatsAddict - BrokenLibidoTatsCollar - DaughteroftheEaserHare - EsTaSeeNailpolish - HaresEgg - HaresGoldenEgg - HeartEyes - LibidoFuckedTattooBuff - LibidoTatsTrainer - PheromonalFlower - SensuallyTight - Wearteareffects - CokeEyes - Wickedperversions + script Just a little feedback on what needs to stay and what should go would be very nice! Lastly I would like to thank you for creating this mod!

NisaKsPervs

Hey timpiej! You should find the condoms on the edgy web... but I see you have a lot of old files in your mod folder! So that's probably what's bugging the mod out! Please remove all these files from your mod folder and any other of my mod files you may have and then install just the latest version from my patreon. It should only be one package and one ts4script and has everything from past releases bundled into those two files. Thank you for your support and please let me know if you need any more assistance!

natalie hume

Hi there, i'm new to this don't know a lot about this but I downloaded the link above but haven't got everything that i'm suppose to have with the mod? please can someone help! I've put the files in wicked whims.

NisaKsPervs

Hey Natalie! Thank you for your support! What is going wrong specifically? Have you tried uninstalling the .ublic version before installing the patreon?

Anonymous

Turbo released an update to WW today. It doesn't seem to be playing well with your mod. As soon as I loaded into the game I got an exception error. A few minutes later your mod spit one out as well. I removed your mod and the errors went away so Turbo must have changed something that does your mod doesn't like. I can get you the exception txt if you like. Just let me know how you want me to get them to you.

Valornim

<a href="https://pastebin.com/QfcdBVCf" rel="nofollow noopener" target="_blank">https://pastebin.com/QfcdBVCf</a>

AlexD

I love this mod, but recently I have been getting more and more last exception errors and today I was unable to save my game.

NisaKsPervs

AlexD, oh no, this definitely isn't good and you should never ignore a last exception file. I'm in bed now so I probably won't be able to give full support until the morning but please either private message the last exception file to me here or send it to me over disgord! Thank you for your support, let's work through these bugs!

Ken Stockwell (edited)

Comment edits

2021-07-15 16:50:20 Hi Nisa K. love your work, I just installed the santa stuff and opening game I got a nisa error and this is the last exception &lt;root&gt; &lt;report&gt;&lt;version&gt;2&lt;/version&gt;&lt;sessionid&gt;a8a3db7e62cdab875c0f89ec&lt;/sessionid&gt;&lt;type&gt;desync&lt;/type&gt;&lt;sku&gt;ea.maxis.sims4_64.15.pc&lt;/sku&gt;&lt;createtime&gt;2018-12-11 06:35:43&lt;/createtime&gt;&lt;buildsignature&gt;Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release&lt;/buildsignature&gt;&lt;categoryid&gt;state.py:3143&lt;/categoryid&gt;&lt;desyncid&gt;a8a3db7e62cdab875c0f89ec&lt;/desyncid&gt;&lt;systemconfig&gt;&lt;/systemconfig&gt;&lt;screenshot&gt;&lt;/screenshot&gt;&lt;desyncdata&gt;Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0&lt;/desyncdata&gt;&lt;/report&gt; &lt;report&gt;&lt;version&gt;2&lt;/version&gt;&lt;sessionid&gt;a8a3db7e62cdab875c0f89ec&lt;/sessionid&gt;&lt;type&gt;desync&lt;/type&gt;&lt;sku&gt;ea.maxis.sims4_64.15.pc&lt;/sku&gt;&lt;createtime&gt;2018-12-11 06:35:43&lt;/createtime&gt;&lt;buildsignature&gt;Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release&lt;/buildsignature&gt;&lt;categoryid&gt;state.py:3143&lt;/categoryid&gt;&lt;desyncid&gt;a8a3db7e62cdab875c0f89ec&lt;/desyncid&gt;&lt;systemconfig&gt;&lt;/systemconfig&gt;&lt;screenshot&gt;&lt;/screenshot&gt;&lt;desyncdata&gt;Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0&lt;/desyncdata&gt;&lt;/report&gt; &lt;/root&gt;
2018-12-11 20:22:27 Hi Nisa K. love your work, I just installed the santa stuff and opening game I got a nisa error and this is the last exception <root> <report><version>2</version><sessionid>a8a3db7e62cdab875c0f89ec</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-11 06:35:43</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>state.py:3143</categoryid><desyncid>a8a3db7e62cdab875c0f89ec</desyncid><systemconfig></systemconfig><screenshot></screenshot><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0</desyncdata></report> <report><version>2</version><sessionid>a8a3db7e62cdab875c0f89ec</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-11 06:35:43</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>state.py:3143</categoryid><desyncid>a8a3db7e62cdab875c0f89ec</desyncid><systemconfig></systemconfig><screenshot></screenshot><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0</desyncdata></report> </root>

Hi Nisa K. love your work, I just installed the santa stuff and opening game I got a nisa error and this is the last exception <root> <report><version>2</version><sessionid>a8a3db7e62cdab875c0f89ec</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-11 06:35:43</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>state.py:3143</categoryid><desyncid>a8a3db7e62cdab875c0f89ec</desyncid><systemconfig></systemconfig><screenshot></screenshot><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0</desyncdata></report> <report><version>2</version><sessionid>a8a3db7e62cdab875c0f89ec</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-11 06:35:43</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>state.py:3143</categoryid><desyncid>a8a3db7e62cdab875c0f89ec</desyncid><systemconfig></systemconfig><screenshot></screenshot><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0</desyncdata></report> </root>

NisaKsPervs

Thank you for the LE and your support Ken! This appears to be a EA error, people aren't sure what in the base game is causing it but there are people investigating in the MCC discord! Let me know if there is anything else I can do for you, currently working on getting yet another hotfix out for the latest WW patreon update!