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Hi! Helen's here again! And with me is a devlog update.

I didn't do anything gameplay related this weekend. I just didn't have the time and energy because I was busy with my second game. You can read a related post about it.

In general, I feel like development is getting harder and harder. I think early next year I will think about how to reallocate my free time to work more on my games. Right now I don't have time to think, as the New Year's rush doesn't allow me to.

This week I made two new images as usual. However, they have not been added to the working build, so paid subscribers can see the full-size images in a special gallery.

The latest images I've created, for now, will be added to the build as Easter eggshells. Not immediately, but gradually, over time. As I said in the last post, I once again changed the concept of the game, because the previous version was too boring.

I decided that now I will just start creating a game world and populate it with various NPCs. Of course, I will continue to add lots of size-difference images to the game. I'll be layering the storyline in later.

There will be a lot of different locations in the game very soon. I already have some ideas. I will, at first, use the standard graphic elements of the RPG Maker engine, but perhaps I will improve the graphic component of the game over time. Please be patient! I'm trying very hard to make a good game.

The working build of the game hasn't been updated. But it was moved to the another folder. The new link is available to active paid subscribers.

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