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Hi!

It's time to update the devlog!

I'd like to take this opportunity (and because of frequent questions) to remind that, due to my difficult life situation, I can only do game development on weekends when I'm not working at my main jobs. This is why development is going much slower than I would like. Also, I'm developing two games at once in parallel, as I like both of them and I don't want to stop the development of either of them.

This weekend I finally added an attack option for the main character. This turned out to be harder than I thought, as the new game engine is much more complex than the old one. Nevertheless, the attack mechanics work. For now, I'll leave it as it is. Later I will improve the visual component of the attack by changing the bullet sprite and the animation of destroying enemy girls. For now, for the near future, the attack will remain as it is.

I also decided to change the main character sprite in the game. The main character is now much smaller than the enemy girls. And so that the player doesn't get lost among the decorations (which will appear soon), I added a pointer balloon above the player's image (similar to the second game).

Shrinking the main character's sprite gave some advantages, as now animation for him became much easier. I'll think more in the future about how I can improve the visuals.

Now my plans are to paint the scenery so that the level won't be too boring. After that, I need to finish the remaining types of enemy girls needed for the first level. Further work on the locations will follow.

The demo version of the game is still only available on the old engine, because there is still a lot of work to be done to create the new version of the demo. A demo, in my mind, should be a quality demo.

But there is a working build for the new version, which paid subscribers can try out now.

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