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Hi!

I apologize for the slight delay in updating the devlog. I've had a very busy week and I didn't have time at all to write a post as usual on Sunday. So I'm writing the post today.

The migration of the game to the new engine is progressing. However, the working build, so far, doesn't have enough content to create a public demo. The public still has access to the old demo of the game on the IFAction engine. Unfortunately, that engine is very glitchy, and the game does not run for all users, even if their computer meets the minimum system requirements.

Paid subscribers have access to the working build on the new engine, so they can already evaluate the game mechanics.

I have transferred several locations from the first level to the new engine. There is no decorations on the levels yet, so the levels look a bit bland. I will take care of decorations later, when more locations will be ready. But the locations already have the simplest enemy girls. But the enemies, for now, can not be destroyed, because I have not yet programmed the player to be able to attack. But the player can not be killed now, so, at this stage, the player can not be afraid of collisions with enemies.

By the way, I want to say that the game has changed the platform tiles. The thing is that the last version of the game used the standard IFAction engine tiles. I don't know if these tiles can be used in other engines. The support service hasn't responded for a long time. Just in case, I decided to use tiles bought from third-party resources.

Now I need to add an attack feature for the player. I also need a health scale feature. This is what I plan to do next weekend, as I have no time to work on this game on weekdays. As a reminder, I am currently creating images for my second game on weekdays. But more about that in my other posts.

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