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Hi!

I want to start today with a little backstory.

When I was a kid, I really loved playing computer games. Sega's 16-bit console Megadrive 2 was an integral part of my life during my school years. The games of that time were very impressive to me. I was ready to play games 24 hours a day! I think my love for the games of those times will never fade away. After all, this is my childhood, and I remember this time with great nostalgia.

Even during my university days, when I got a personal computer with more advanced games, I often ran a 16-bit console emulator on my computer and played my favorite games from the past.

If anyone doesn't know, most of the games on 16-bit consoles from Sega are platformers with pixel graphics. So, it makes perfect sense that when I wanted to create my own game, the first thing I decided to do was to make a platformer game. My paid subscribers can find on the virtual disk materials from games, the development of which is temporarily put on pause. My first game about a tiny witch hunter was supposed to be a platformer. But for this game, I chose cartoon graphics with frame-by-frame animation. Graphics in this style are very difficult and time-consuming to make. I was forced to temporarily put the development of the game on pause.

My friend and assistant Sam Smith was also starting to develop a platformer game, the materials of which are also available on virtual disk for paid subscribers. The graphical elements of his game are much simpler than in my first game. Sam Smith's game was very similar to the 16-bit games of my childhood. I thoroughly enjoyed creating the images for the inter-level scenes of Sam's game.

Unfortunately, Sam had to put his game development on hold as well. But recently, as I wrote in an earlier post, Sam presented me with all the materials and source code for his game.

The engine-constructor, on which this game is built, Sam gave me earlier. It was on this engine that I started making my first game. Despite the fact that this engine is no longer supported, it is very easy to learn (like RPG Maker), and does not require knowledge of programming languages. For a simple fan size-difference game, this engine is quite suitable.

I was very happy when Sam gave me a game of it. The game is more than 50% complete, and I've already started remodeling it to fit my design. About the plot, for now, I won't say anything. More on that later. All I will say is that the final version of the game will contain a lot of cool size-difference images. But that's for the future.

I hope that next weekend I will be able to show a playable demo. In this post, just a screenshot.

What will happen to the current game I'm developing at the moment? I don't plan on stopping the development of this game. Besides, I will still devote most of my time to the development of the current game. However, as I mentioned in an earlier post, I am currently busy creating all the missing images. I need to create all these images in order to finally put together a playable demo of the game with the new gameplay. After that, I'll get back to working on the gameplay again.

This week I created two more new images for a future size-difference game. These images have already been added to the game. The first image can be seen in the dialog with the service girl in the restroom. The second one is during the battle with the brown-haired girl in the sewers.

The working build of the game has been updated. It is available for paid subscribers.

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