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Hi!

Is it really the weekend again? I guess it's time to write something in the devlog.

I'm continuing to rework game mechanics for the new gameplay, and this weekend I worked on the first part of the global map of the game world.

The player can already roll virtual dice and take the appropriate number of steps on the map. Once a move is completed, one or another event is triggered. The event corresponds to the number of the sector where the player stopped. I have yet to design these events, so, at the moment, only the event template is ready.

The attached screenshot shows what the world map looks like at this stage of development. The numbers indicate the sectors of the path. They will not be visible during gameplay. The graphics of the map elements will also be slightly changed towards the end of development, during the polishing phase.

I apologize to my paid subscribers, but I still can't show the new gameplay. There are still some elements that need to be finalized in order to publish a new working build. So, today I'm publishing an older version of the working build with new images added.

This week, as usual, I created two new images: in-toilet-2 and in-toilet-3. These images can be found in the dialog with the girl in the toilet.

I mentioned last week that I would be adding anime heroines to the game. Perhaps in one version of the game I will replace all the already created characters with anime heroines. But I won't be doing that right now. The player will meet anime characters on the world map. But I will do that later.

I really hope I can post a new demo and a working build next weekend. However, I apologize in advance if I can't do that.

The working build of the game has been updated. It is available for paid subscribers.

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