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Another week has passed and I'm writing the devlog again.

I get so many messages asking when the working build of the game will have all the images replaced with text.

The answer is simple: I can't answer that question myself. I try not to stop working on the game for a single day. But I also try to make sure that the images are of high quality. That's why it takes a lot of time to create each image.

I already have more than 50 images in my creation list. That's not counting enemy images, and not counting images for victory, defeat and escape cutscenes. And each enemy will have several variants of such images, so that the passing of the game does not become boring and monotonous. And this fact automatically increases the list of images to at least a hundred.

Size-difference images are the main feature of the future game. Passing through the labyrinths of locations will play an important but still secondary role. Yes, each level will have different sprites of environment and items. Enemies will also differ from level to level. The enemies will differ not only in appearance, but also in strength. The strength of enemies will grow with each level. But I have already written above that I will work on changing the strength of enemies much later. At first, all new enemy girls will be about the same level of strength.

The mechanism of creating game levels is quite simple. All textures and images are taken from the standard library of the game engine. Sprites of girls are also created quite easily with the help of the character generator.

But each image for each cutscene is individual and is created manually from scratch.

When I first started developing the game, I was creating locations and images for cutscenes in parallel. It turned out that locations were created much faster than inter-level images. Therefore, instead of most of the images, temporary text appears on the screen. And, as I realized, a lot of people don't like it.

Perhaps I need to put a major emphasis on making more images. I think I need to, first of all, fill in all those places where images are replaced by text. And I need to make at least three image variants for each enemy (there will be a lot more variants in the final version, so that battles don't seem boring and repetitive). And while I'm creating images for the cutscenes, I'll be thinking about what the next locations will be like. Again, the mechanism for creating locations is much simpler than creating images, and new locations will be created quite quickly.

However, as I've said many times before, I'm a single mother with two children, working three jobs. And that fact greatly reduces the speed at which new images are created. However, I'm trying my best!

This week I created two new in-game images: teleport1-2 and teleport1-3. They have already been added to the working build of the game, and all active paid subscribers can see them in the dialog with the teleportation girl.

And if things go well, I will start a new project soon. But I won't say anything about it yet. In any case, I will not stop working on the current game. Stay with me to keep up to date with my activity.

The working build of the game has been updated. It is available for paid subscribers.

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