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It's the weekend again, which means it's time again to talk about the upcoming size-difference game.

What is in the working build of the game at this stage of development? There is a start room with the game administrator. There are item store and training system blanks in the starting room. There is a common hallway from which moves to game locations will take place. Here, in the hallway, some tutorials and explanations of the game are given. Of course, in the future all texts can be changed or finalized. The finalization will take place at the final stage of the game development.

Also there is a template of the very first game location in the working build. Why a template? Because, most likely, the first location will also be modified. Everything that is now in the working build of the game can be changed. But it will happen later.

I've decided that right now I need to focus on the location design. I want to see a finished version of the game. I will deal with game balance later.

Of course, I won't stop creating in-game images. I'll be creating images on weekday evenings. By the way, I created two more images this week: hall-22 and hall-23. The images have just been added to the working build of the game, which paid subscribers can download via an updated link. The new images can be found in the dialog with the blue-haired service girl.

This weekend I continued to create a location in the sewers. The player can enter the sewers through the women's toilet.

For ease of testing, I temporarily made the player very strong by raising his level to maximum. I will most likely leave the player's level this high until all locations are created.

The location in the sewers is not yet complete, but there is a new enemy girl there this weekend. Her image for the battle scene has already been added to the creation list. In general, I plan to create multiple image variations for every enemy.

Unfortunately, the images are being created very slowly. No matter how hard I try, with my work schedule I rarely get more than two images created per week. That's why, as I've said many times, most of the images in the working build of the game have been replaced with a text. Even though I only do gameplay on the weekends, gameplay is created much faster than in-game images.

The working build of the game has been updated. It is available for paid subscribers.

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