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So, our art is quite a bit behind schedule as Chickenwhite is busy working at a side-job drawing mundane corporate art. Rune completes finals this week, which should help get some things to a state where I can post them on here.

I'm currently going over the combat and re-implementing a lot of it. I've changed how abilities work, resistances, leveling... a lot of stuff. I think it's turning out a lot better since the game is more about exploration and transformations than it is about violence.

Scenario work is a little bit behind where I want it to be. I don't think it will be completed in time for a May Prototype, so I'm pushing the prototype release back to mid-June. I want the art to be much further along from where it is right now, in addition to having the H-scenes ready (which is what everyone wants...) and other bits of characterization.

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