Some updates for some scripts (Patreon)
Content
After Ironman Endgame first prerelease i was working in some updates for some mods, the main focus was improve the enemy and ally feature making them act as a team, avoiding that they end attacking each other when they are the same kind (Ally or Enemy).
I also made some fixes and improvements in the mods, this is what i update in all the mods:
-Added team feature for better AI fighting
-Improved and fixed Ai blips
-Improved files load
-Improved power selection HUD
-Improved attacks and features when user is inside a vehicle
-Fixed suits load game crash issue
-Changed sound playback method to avoid game muted after reloading scripts
Mods affected by this update (and some of the changes made):
Ironman Endgame: Fixed controller support and Improved AI reaction to attacks
HULK v2: Fixed melee attack charging bug
Dragon Ball Z: Added few options to disable some powers and features in the mod Options menu
Superman: Improved and fixed some attacks, no more cigarettes appearing and etc.
Magneto: Improved EMP attack charge max. force
The Flash: Added Damage Coef variable for each suit
Thanos Endgame: Added sword prop model and Improved Steal Soul, Create Black Hole and ""Turn into"" attacks
Bug reports: Please send via message or email, i don't read comments with frequency.
I plan to apply this common update to other mods soon, Predator, Venom, etc.
Obs.: Install NIBSHDotNet to use with my updated mods:
https://www.patreon.com/posts/nibmods-menu-and-22783974