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At this moment I'm remaking HULK mod for GTA V with new powers, sounds, fx and animations. Yesterday I released the WIP access (10$ patrons): https://www.patreon.com/posts/hulk-v-v2-work-18520483

Actual features:

-Super jump, hold jump to increase height
-Jump attack, hold left mouse button to perform a ground smash when landing from a jump
-Basic, but powerful, melee attacks
-Grab and thrown peds and vehicles
-Improved sounds, fx and animations
-Character set with .ini file
-Super sprint
-Crash things on the way when running

Features to create:

-More melee attacks, smash ped head, smash ground, more detailed attacks
-More sounds and FX for attacks, rage, etc.
-Rage level and animations for rage increasement
-Transformation anims
-Enemy/ally feature
-Controller support
-Improve camera
-Improve aiming
-Maybe create a HUD

and maybe more that i need to think about.

Files

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Comments

Anonymous

So i just updated my gta 5 and i used and updated scripthookv and .net but i needed to use asi loader in openiv to run your mods but when i tried to go into gta 5 my game didnt work when i remove asi manager my game worked but mods didnt can you help me get an updated asi loader

JulioNIB

the problem probably is a outdated update.rpf file in mods\update folder, removing it may solve

Anonymous

Looks great man!

NotHere

looks good, estimated time?

Ck Andrew

Great!! I wish to download and make a video resemble to the movie "RAMPAGE" in Los Santos City.

thebrickprince

In the Iron Man Mod, can you add a feature where we can choose which ped we're creating as an Ally? Please, Im trying to create the Avengers

Mike

So far this is great! The jumping and targeting abilities are amazing! Love the massive increase in power too. Really miss the military, and hoping that gets put back in with added army hulk busters coming after you. Health/healing should be added too. But what's here is GREAT

Huy Tran

hope u care thanos :)

dudi sgoolam

when the mod will be released to the rest of patreons in 2$?

Kurothedesigner

The mod releases to us once its out of the Work in Progress stage, so pretty much when the mod is properly playable. He says 2 weeks max hopefully