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Download V0.26.1.0:
unlockables.sav stays compatible.
(normal saves from 0.26.0.0 seem to also work fine, though their full info won't show until saved again. And they'll all be listed as the same ID (which could be edited afterwards))

Windows:  https://pixeldrain.com/u/82ktFYwy 

Linux:  https://pixeldrain.com/u/dnaxNUdd 

To transfer unlockables/saves, move your saveData folder to the same location in the new version.

Changelog 0.26.1.0:

Characters/Species:

  • 1 new unique 
  • added fungal spirits as unlockable starting option.
  • added electric base spirit. (also unlockable)
  • 1 new special hybrid.

Brothel:

  • Added some bonus modifiers for various team setups with special effects.
  • Multiplier should more accurately show in total appeal.
  • Buying/Expanding rooms is cheaper. Even more on fast games.
  • Added a few actions/traits for shows

Endgame stuff:

  • Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty. 
  • Enemies in there have a higher cap on level/party size.
  • Special rare enemies can spawn in there.

SaveSystem:

  • Should be much faster to open save window with many saves.
  • Now an additional file is created in the saveData folder, storing information.
  • The file isn't necessary and could be deleted etc. temporarily removing info from the save window. 
  • File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
  • Saves from the same start can be more clearly recognized by an id.
  • Can sort saves by name/id/character/date.
  • Can toggle a simplified view.

Quickruns:

  • Seeds can contain things to modify them. (case sensitive. can use multiple)
  • "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc. 
  • "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections)
  • "Fire","Water"... for affinity
  • "Fusion","Fusion+","Farm","Farm+" override default farmfocus
  • "Medium","Long","FreePlay", override gamelength
  • Other selected traits: Gacha, Natural, Hard
  • Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random. 
  • Each unique seed should always result in the same start more accurately now.

Other:

  • 4 new difficulty modifiers and 2 new achievements/traits.
  • Added some town npc objectives/tasks. 
  • Npcs now keep up to 2 actions for the next day if unused.
  • added some new events/gallery entries
  • Option to keep items in party stash when returning
  • many small changes

Balancing:

  • Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
  • Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher.
  • Spores created by spore effect have genes equal to their origin.
  • Item value no longer scales exponentially with upgrade ranks.

Noteworthy bugfixes:

  • Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on)
  • portals with all species had centaurs with twice the probability
  • tavern quests were halved while below 50 reputation, instead of -50
  • tanid team perk also gave the enemy a slimebulb.
  • many other bugfixes.

Comments

Anonymous

I've noticed that MindControl doesn't seem to do anything. If I don't meet a criteria, it will say something, but with the enemy at max lust, HP below my magic power, I can click on them and nothing happens. Bug? Something I've missed?