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V0.22.0.1

only unlockables.sav is compatible. (To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav)

Windows:
https://gofile.io/d/2q8l1Y

https://mega.nz/file/1fYw3C6a#HTA6kni3NuK5PAHQ8XG2ZFQnJMf_vhSFoQY2UiQv_XY

Linux:
https://mega.nz/file/AeQwDCAZ#G8wRGGWg-TrD9y-Yeq67S8QuvlPkPLQ_6HT69EpucCY

Changelog:

Maincharacters:

  • Actually all uniques can now be selected as main character (including town npcs etc.)
  • All unique characters have some bonus when used as maincharacter.
  • Gallery keeps track of which uniques you've won with already.
  • 4th maincharacter has their own companion and some story stuff/events.
  • new special unique character that is the default 4th maincharacter:
  • More specific tutorial/starting guide.
  • Various starting bonuses.
  • 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation.
  • Removed the alternate loss condition of druid based on reputation. All characters now lose based on failed kings quests.
  • Druid gets doubled relation with the king instead.
  • Added access to gallery from character creation, allowing you to select 4th maincharacter easier.

Dating:

  • more events
  • Events generally interact more with cards and score.
  • New status effect that increases all score gain after climax.
  • Score from casual cards lowered.

Other:

  • more events
  • can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills.
  • Removed stat bonuses for starting element selection.
  • Removed month/week/season. Now ui shows days based on game length.
  • Also shows kings quest timer and some reminders for special portals in top.
  • "wild" modifier adds a random creature instead of 2 plants.
  • If you only use bonus traits/profession, you get some extra starter points.
  • some town event uniques can be recruited instantly after having them unlocked in the gallery.
  • Many small changes.

Balance:

  • Starting quest for short runs is 6 days. (quests for day 6, 10, 14)
  • Cheaper uses for workforce.
  • Final mission is open for less time after reaching your game length.
  • All basic spirits/seedlings have +2 speed to always have some utility.
  • Changed some difficulty/hostility scaling based on game lengths.
  • Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power.
  • Rivals are generally stronger. power affects their own stats more.
  • more varied enemy compositions (few stronger or more weaker enemies possible)
  • Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper.
  • Changed some numbers for difficulty modifiers.
  • Final mission is open for less time.

Noteworthy bugfixes:

  • Couldn't do some achievements that require winning in freeplay.
  • free play special portals had wrong/unclear thresholds.
  • Girata was bugged.
  • Dunecasters didn't spawn.

Next:

I'll probably work on the succubus game for some time.
For PoP, next update will mainly focus on story/ending stuff and existing unique characters.

Comments

Anonymous

Man, I love your content. You are an absolute beast for pumping out these updates! As an aside; I noticed futa FireDragonGirl has a weird black stroke over her stomach. And as another aside, I got a Special Hybrid idea: Griffin = Cen + Harpy + Beast + Cen/Beast/Harpy. Move is Charge, however it has a special trait that also gives it a similiar movestyle like the chess knight, i.e.: 2/3/4 (Depends on balancing) straight + 1 left/right; this movestyle would be counted as flying. High Attack, HP, Armor and LRes. Signature move could be an AOE Talon Strike, perhaps with reduced dmg. Again, great fucking work.

Anonymous

I've been wondering if it would be possible to get the ability to spawn tentacle hives as the forth character. I kind of love corrupting entire worlds with slime and tentacles. I thought it cool to have a slime spirit or something.