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I've been engaging in some Photoshop courses lately, striving to improve my skills in texturing. My latest test of these newfound skills has been remarkable, especially with the texturing component. In addition to this, I have been dedicating some of my time to the development of new code for MultiPass🧑‍💻. Although the functionality remains largely the same, I have worked on enhancing the plugin's organization and navigation, making it easier to switch back and forth between sections and minimizing the main section and figure panels. Furthermore, I have included a section for bender morphs that allows for quick adjustments when the model is bending over. I plan on releasing this update before the end of April. In between all this work, I also have real-life obligations, such as renewing my certifications for 8570 and MS, which is a pain in the ass.

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