V25 Multi Pass - Informational Update Post (Patreon)
Content
Necessary code update coming: Math had to be rethought out to accomplish the value to be applied to morphs. I had started with VeeRifters Autolabia formula, but now have moved to a new approach now that i understand the mechanics a lot more. Older saves may be a bit off going forward, but this is a onetime change. Static morphs not affected, just open/close morphs. Apologies on that.
Credit CEQ3: Got Tab button idea from CEQ3
Credit MacGruber: For talking with me about save ideas and code enahancements:
Help converting and saving json to prefs file | Virt-A-Mate Hub (virtamate.com)
Welcome to home of Multi Pass development. Here you can get pre release and beta/trial releases as i develop it more.
Join Multi Pas Dev Supporter tier now to download pre release versions. Full releases will be farther apart now as I work on more difficult code, need coffee.
Can't show images here, since well, they deal with NSFP materials.
// Upcoming V25 - Bend Features being added now, manual sliders will be in place for v25. Automatic sliders (min/max) bend will be added in the future.
// Upcoming V25 - Majora Correctional morphs when legs closed and bent added, look for morph pack soon. Need to create a few more to get it purfect.
New features, Full Left / Right Sync for Labia bits (Per Request)
Lerp/Smoothing on the open close, TABBED sections
// V23 introduces LERP to labia and spread related parameters, smoother open / close
// V23 introduces Left/Right SYNC
// TO DO: Add left/right detection, weight left and right morphs more naturally like, close left more when left leg is closer to middle, etc...
// (Planned) LFE Autogen 3 Detection -- work with the LFE Autogen 3 plugin on ins/outs (Brainstorming, testing code)
// Add Minora 7 zone morphs to integrate with LFEs
// Interface update ... read more unity UI stuff to make more efficient and logical. Love some ideas or input.
// PRE-RELEASE