Outcast - A New Beginning cutscenes FPS fix (Patreon)
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Let me say it right away: the mod has nothing to do with ultrawide, but I'm still posting about it in the spirit of keeping you informed of what I do in relation to game mods.
A patron messaged me about the issue of 30 FPS real-time cutscenes in Outcast: A New Beginning. I suggested two console commands but they did not fully address the issue. I had to look into it myself, even though FPS mods are not my field of expertise or my passion.
The issue turned out to be more interesting than expected, as the FPS cap wasn't from an FPS limit but from the game forcing vsync at the cutscenes even if it is disabled in the options. This looked like a bug, and I'm sure the devs would be interested in fixing it once they know about it, so I didn't want to dig too deep into the code to try and fine-tune the vsync behavior to have it match the refresh rate rather than halve it, or to keep the option functional at all.
My mod simply forces vsync to be disabled at all times. For those who want it enabled, the graphics card control panels and other external means should suffice.
This mod is the first I'm uploading to Nexus. There's a lot I dislike about the website, be it the ads, the need to register in order to download, the inability to remove files without fully taking down the mod, the suppression of false flagged files, or the need to wait for approval, but I couldn't think of a better place for a mod unrelated to ultrawide. As always, I want to see the downloads count and have a place for feedback, but I don't feel like creating another GitHub repo only for some people to ask about the source.
As of right now, the Nexus link is just a placeholder, as they have to approve the game first, so I'm attaching the fix archive to this post, to be replaced with the proper link as soon as I have it.
To fix the separate issue of FOV reduction in ultrawide and wider, the YFOV config tweak reportedly works for this game. Let me know if it doesn't address the issues.
Update: Two 120 Hz monitor users reported that the game still capped the cutscenes to 30 FPS even with my mod in place, so I created and included another mod to fully remove the FPS limit at all times.
Update 2: After two days and a few hours since my submission, Nexus created a page for this game, thus publishing my mod. Thanks to all the new patrons who joined to get the mod early and support me with their one-time donations!