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The sale on annual memberships ends Monday!

Quick update, Golem update should be ready around the end of the week or weekend at the latest!


There has been a lot of work going on behind the scenes thanks to the new writers. A few of those things include

  • Plotted the course of the story
  • Wrote some minor world dialogue
  • Prepped the writing for 2 monsters after the golem
  • Setup the monster distribution and area types
  • A new Kate like npc
  • New battle system modifications that should make it feel more rewarding

You may have also noticed the bug fixes and convenience changes as of late. This next release will follow that same trend. Squashing bugs has never really been an issue, but there has always been one here and there that slips through the cracks or gets sidelined for more important content. I don't want to say they piled up, but kind of did.


Here's a peek at the change log 

  • Added a few new npcs.
  • Fixed bug where mission icon would disappear if not holding correct item or amount of money.
  • Cleaned up conversation scripts.
  • Increase xp gains by 25% due to issues with grinding.
  • Love level now adds 2% damage reduction per level to help balance out enemies hitting too hard. Example: 3 love = 6% reduction.
  • Nerfed dodging in battle.
  • Reduced damage output of the dryad.
  • Shifted area levels to provide a bit of a smoother flow to leveling.
  • Npc battles shifted to match new area levels.
  • Fully implement a new interaction method! Npc’s and all interactables should work as intended from now on. Let us know if you encounter any issues.

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