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This week has been very busy. Me and the copy editors have been getting a new writer caught up and integrated into the MGH writing style. At least one of the copy editors has also taken on a writing role as well. This should hopefully free up some time for me to work on events an bit more, but I still hold the role of lead writer. 

There have been some persistent, but not game breaking, bugs that I tracked down and fixed. This ended up taking quite a bit of time, but if you check out the change log at the bottom you can see a few things and edge cases have been solved. 

I have been getting work done on events, so no worries there. It's what is being focused on right now, actually. We should have an update ready for you guys sometime in the next few days! 


Here's a change log of what's currently finished

  • Event base, event under construction image, and half of the event. 
  • 4 new Slime follower conversations.
  • Corrected downed monster stamina bug. (visual but annoying)
  • Corrected boss battle crash bug. (All edge cases should be caught now)
  • Corrected npcs becoming unresponsive (Had to test and test, but I think it should do the trick).
  • Streamlined dialogue implementation. (Should help speed this up a little bit on the tedious stuff)
  • Remove butt plug quest item from store after purchase. (Requested by more people then you would think)

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