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This update cycle has seen me doing overtime on the project. Somewhere between 12 to 14 hours each day. It's not all that often that I do that, but I have been making massive strides. Anyways, one of the biggest things that has been getting done is map work, the city map in particular. We've managed to put in around 140 npcs so far and around 70% of the interior spaces are completed. I'll be slowing down a bit, don't want to burn out. But it is getting there.

The other big backend work thing, I got the existing girls setup in-engine. That doesn't mean you will see or be able to capture them. I just needed to get all their sprites in so I could get some of the npcs in the city done. It's actually a bit of a task to get them setup, so it's nice to have that tedious task done with.

I'll be starting on the implementation portion of the story update most likely tomorrow. That part usually only takes a few days, but there's still art that needs to get finished up as well. Thankfully the art is progressing well. I'm working on the events in chunks, so I should be ahead of schedule for the following update as well. The first of the two story updates should come out on the 28th.

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