Home Artists Posts Import Register

Content

Hey everybody,

I wasn't posting for a while, as I was focused on restructuring EYF events as it was a bit of a mess after years of development, and I wanted to organise it so it's easier to progress through the story. I'm also working on the in-game walkthrough/help option, which will help you open new events while playing the game (and you'll be able to get hints like: visit that location or talk to that character to progress) because quite often, players get stuck while trying to progress.

As I've been organising the game events, I realised that I could also make a linear game mode for those who'd prefer to jump from one event to another without looking for them. And I might add such a mode to the game if you are interested to see it as an option (so you could choose if you want more of a sandbox or linear playthrough when you start the game). If I add a linear play mode, the sandbox mode will remain a default one, and I won't be removing it from the game.

Also, as for the new game, I'm working on it in parallel with EYF like before, but I'm taking a bit more time to make sure it's perfect right from the demo version. So, while you wait for it, you can expect to see one or two EYF updates come out to keep you busy :)

Comments

LeoLovesYourArt

Maybe not fully linear but branching paths could be cool

Anonymous

i like branches where you can go back to key points and pick another option to get more of the scenes. Maybe like a NG+ mode if there is an ending to the game some day