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1. Thumbnail. I started with a very basic thumbnail sketch to try out the concept.

2. Rough sketch. I sketch out the final layout and poses. I used Clip Studio's 3D models and perspective rulers as references and roughed in the general shapes for the clothing and props. I also built my own models to help me draw the luggage cart and the stairs to the private jet.

3. Final sketch. I use separate layers in multiple folders for the various props and the character which makes it easier to plan, especially when so many of the parts overlap. If you look closely, you can see that I draw some parts that I know will be completely hidden behind others, particularly the basic body shape, to make sure it will all make sense together. Keeping them on separate layers also makes it easier to shift the positions of individual features when final details on foreground features might change the layout needs.

4. Inking. I scale the canvas up to four times the size and use a variable-width inking brush for the character and a constant-width brush for hard things on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed. Planning for the line coloring later, I try to use a different vector layer for each part that would be differently colored as linework such as one for the character's skin, one for everything that will have black linework, etc.

5. Color blocking. I set the folder containing all the different inked vector layers as the reference layer. Then I made new raster layers underneath and started filling in the flat colors. Sometimes I used a round pen, sometimes the color fill bucket, usually with the fill set to follow only the reference layer, stopping at the middle of a vector.

6. Form shading. I create a desaturate brown solid color layer (linear burn) and start painting in the basic form shading. For a painterly look on the clothing, I roughed in a very loose sense of form with an airbrush then added all the shading detail using only a watercolor brush. For the more chiseled parts, I used a different shading technique - starting with a hard brush to make something like cel shading, then using watercolor brushes to add midtones, then using the blur tool to smooth the shading out where appropriate and go back to the watercolor brush where I want sharper details. I also added a pale yellow layer set to screen to airbrush in some soft highlights in key places. For the hair, I used color burn for richer shading and start with a general, soft watercolor brush to get lay in some stronger hairs for a sense of texture, then use an airbrush to establish the overall form, then use a fingertip smudge or watercolor brushes to add some extra detail.

7. Cast shadows. I make a desaturate brown layer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.

8. Backlight. For the secondary lights, I used a pale desaturate color layer away from the light source and a white layer toward the light source, both set to screen. Then I paint with a soft airbrush or a watercolor brush (when I want it to be more textured) on opposite sides of shiny objects. The forelight is used only on the shiniest parts, mainly the decorations. When I combine it with the form shading, backlighting really makes the characters pop. I don't use any backlight on non-reflective objects. On the hair, I used the watercolor brush to streak in the shape of the hairs and then used an airbrush, selection-masked to the shading, to add softer backlight.

9. Shiny. For the glossiest parts, I used light watercolor brushes to paint reflections for both primary and reflected light sources, then I used a strong watercolor brush for the specular highlights (or a variable round hard brush when I want the highlight extra strong), using a thumb tool to smudge for detail. For the shine on the hair, I started with thin strokes with a soft watercolor brush, then use an airbrush to add a soft glow to groups of streaks, and finally use a soft round brush to erase a few streaks in the middle of each group. After painting all the shine, I use the cast shadow layer to make a selection and delete the shine from anywhere covered by shadow.

10. I added a carpet texture to the stairs, an asphalt pattern to the tarmac, and a cork texture to the wedges, using distortion or mesh distortion to match the various shapes and perspectives.

11. For the natural blush, I add in a raster layer and airbrush red just on the skin for the cheeks and places where bone is near the surface of the skin. I used the same method for the make-up.

12. Colored linework. Since the linework is still all vectors in Clip Studio, I simply selected the vectors and changed their color to whatever colored linework I needed, sampling from each section and then shifting the color to be more saturate and dark, more or less depending on how hard or soft I want each thing to feel. The hardest things I keep black. Then I collapsed all of the linework into raster layers, locked the pixel transparency, and used an eraser to fix up any places where different color linework crossed over each other or a multiply brush where the shadows were deep enough to require darker linework.

13. Eyelashes are done with a simple raster layer painted with a black variable-width pen. Then I lock the pixel transparency for that layer and use a soft pen to paint in grey streaks for texture and then soften the look with a few strokes of a black soft airbrush.

14. For the sweat, I started with colored lines just a little bit lighter than the skin it is on and filled them with low-opacity white. Then I added some cast shadow, then secondary lights in reverse direction for the rest of the scene, then white specular highlights with a hard brush.

15. For the stocking, I added a beige layer between the linework of the face and the linework on the line for the stocking. Then I added shading and highlights, then adjusted the opacity so that the stocking is noticeable but the face is still easy to read.

16. To emphasize heat, I added some speckled dots around the character's head then added steam rising from the head by drawing some simple steam puffs, filled with white that fades out at the bottom. I used the same approach to add a surprised shock effect.

17. For the backdrop, I added some color variations to the sky, added a gradient for the sea, and hand-painted some simple dunes and coconut trees in the distance, drawing my color choices from vintage tropical postcards.

18. Finally, I added word balloons for context. I prefer drawing my own curve balloon so it has fewer points and is easier to edit.

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Comments

Hina Yui

This is INCREDIBLE!!!!!! I can't believe how amazingly this came out, not only for the fantastic scenario but for the amazing attention to detail and superb artistic talent put into it. I absolutely love the sweltering fur, and the ridiculously tight hobble skirt, along with the bone crushing corset, making him even more uncomfortable then he already is. The oversized gag definitely isn't helping his cause either, all the while trying to balance along on his super high heels. What I love about his outfit the most though is that you had the genius idea to colour his outfit using only dark tones so that he can absorb even more heat, to make sure that he stays nice and toasty. I really really like his scrunched up exasperated expression too showing oh so perfectly his already insufferable torment, as he now realizes that he wont be getting free for quite some time. On an artistic note the way you drew the little overheating vaper plumes coming from his head is just super stellar, and not to mention the realistic sweat beads dripping from all over his body, arrrgh it's just soooooo goooood. The chains too are totally god tier, just like from when you showed them on stream they really do twist and turn making them flow really naturally around his body. And I haven't even gotten into just how great the wife is either, that whole outfit is now one that I really want to own, "well the guy's one too if I'm being honest" it just gives off the perfect vacation vibe and the hair is just the perfect cherry on top, I've always loved that kind of hairstyle and you drew it so well. On another artistic note what I find just above and beyond is that you even bothered to put the reflective background into her sunglasses, it would of been simple to add just the sky and sand but you went the extra step and even drew some trees into them, that's why I love your pics so much is all those little things like that and again using the darker colours for the sissy, just simply amazing stuff. Thee whole background is really great too, all the textures are really spot on and I particularly like the sandy texture with the little granules inside, it really sells it, and combined with the nice clear sky and your always perfect skill with shading and lighting it really brings the whole tropical feel to life. All in all it's an absolutely superb pic with so many little things going on that make it even better when you really look at it and notice everything, like even just the sweat droplets dissipating from around his face when he hobbles along adds a really nice sense of momentum to the pic along with the wobbly lines from around his legs, gahhhhh I could keep going on, but I just wanted to say that I really love this pic, at least when this sissy eventually gets to go home he will have tons of pictures and not to mention a killer tan line just like you said, and really what more can you ask from a vacation :)