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1. In Clip Studio, I draw rough thumbnail to get the basic concept down.

2. Rough sketch. I make a more formal sketch to finalize the layout and poses. I used Clip Studio's 3D models and perspective rulers as references and roughed in the general shapes for the clothing and props. I created some new 3D reference models for my use - a special bondage steamer trunk with an opening at the waist and some ballet boots. I'm hoping to get a lot of future use out of both. As you can see, I wound up shift from the original thumbnail since I've never drawn steamer-trunk-with-a-hole-for-the-legs style before.

3. Final sketch. I use separate layers in multiple folders for the various props and the character which makes it easier to plan, especially when so many of the parts overlap. If you look closely, you can see that I draw some parts that I know will be completely hidden behind others, particularly the basic body shape, to make sure it will all make sense together. Keeping them on separate layers also makes it easier to shift the positions of individual features when final details on foreground features might change the layout needs. Because we can only see this character's legs, I decided to get really detailed and fancy with what we can see.

4. Inking. I scale the canvas up to four times the size and use a variable-width inking brush for the character and a constant-width brush for hard things on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed. Planning for the line coloring later, I try to use a different vector layer for each part that would be differently colored as linework such as one for the character's skin, one for everything that will have black linework, etc.

5. Color blocking. I set the folder containing all the different inked vector layers as the reference layer. Then I made new raster layers underneath and started filling in the flat colors. Sometimes I used a round pen, sometimes the color fill bucket, usually with the fill set to follow only the reference layer, stopping at the middle of a vector.

6. Form shading. I create a desaturate brown solid color layer (linear burn) and start painting in the basic form shading. For a painterly look on the clothing, I roughed in a very loose sense of form with an airbrush then added all the shading detail using only a watercolor brush. For the more chiseled parts, I used a different shading technique - starting with a hard brush to make something like cel shading, then using watercolor brushes to add midtones, then using the blur tool to smooth the shading out where appropriate and go back to the watercolor brush where I want sharper details. I also added a pale yellow layer set to screen to airbrush in some soft highlights in key places.

7. Cast shadows. I make a desaturate brown layer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.

8. Backlight. For the secondary lights, I used a pale desaturate color layer away from the light source and a white layer toward the light source, both set to screen. Then I paint with a soft airbrush or a watercolor brush (when I want it to be more textured) on opposite sides of shiny objects. The forelight is used only on the shiniest parts, mainly the decorations. When I combine it with the form shading, backlighting really makes the characters pop. I don't use any backlight on non-reflective objects.

9. Shiny. For the glossiest parts, I used light watercolor brushes to paint reflections for both primary and reflected light sources, then I used a strong watercolor brush for the specular highlights (or a variable round hard brush when I want the highlight extra strong), using a thumb tool to smudge for detail. After painting all the shine, I use the cast shadow layer to make a selection and delete the shine from anywhere covered by shadow.

10. I added some patterns to the gift wrapping on some of the presents and to the lacey panel on the front of the panties. I also added a grungy texture to the leather sides of the trunk.

11. For the natural blush, I add in a raster layer and airbrush red just on the skin for the cheeks and places where bone is near the surface of the skin.

12. Colored linework. Since the linework is still all vectors in Clip Studio, I simply selected the vectors and changed their color to whatever colored linework I needed, sampling from each section and then shifting the color to be more saturate and dark, more or less depending on how hard or soft I want each thing to feel. The hardest things I keep black. Then I collapsed all of the linework into raster layers, locked the pixel transparency, and used an eraser to fix up any places where different color linework crossed over each other or a multiply brush where the shadows were deep enough to require darker linework.

13. I didn't want to spend a lot of time on a backdrop for this one, since I plan to composite it into a scene with a full backdrop later, so I added a very simple tree using a color-shifting scatter brush with my own fir tree branch cluster shape.

14. Finally, I added a few simple ornaments to the tree.

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