Where Maids Come From - Process (Patreon)
Content
2. Final sketch. Now I go back and do a more detailed sketch, working out all the robot arms, faces, hairstyles, clothing, and other details.
3. Inking. I use a variable-width inking brush for the characters and a constant-width brush for hard things (the background and robot arms) on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed.
4. In Photoshop, I convert the imported lines to a folder with a mask and put a solid black layer in the folder. (CTRL-click RGB in the Channels tab, invert the selection, create a mask from the selection.) This will come in handy later when I color the linework. Then I create another folder and start creating the basic color blocking.
5. Rough draft shading. I did a quick rough draft of the shading, to see how it would look.
6. Form shading. I create a dark brown solid color layer (linear burn) and start painting in the basic form shading with a soft airbrush. Except for the hair, which gets its own dark brown layer but with color burn blending for more richness. After shading the hair and brushes, I go back and use a smudging brush to smudge up the shading on the fur to create a sense of little hairs.
7. Backlight. A bright pale yellow solid color layer (screen). I turned one of the form shading layers back on, temporarily disabling the mask (shift-click on the mask), to make it easier to see where I'm painting. It doesn't look like much by itself but, when it's combined with the form shading, it really makes the characters pop. I used both a soft brush and a soft airbrush. When it's done right, it should look like real lighting from a different angle. And, again, smudge the hair and brushes backlight.
8. Turning off the form shading, I make a new dark brown layer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.
9. Combine them all and ta-dah! Looking good!
10. Shiny. Now add in the shinies. I used a solid white layer at for basic shine on lips and breastforms (to make them look more artificial) as well as strong, wobbly streaks of shine on the metalwork, another solid white for shine in the eyes, and solid white set to overlay (which makes a richer shine) for the hair shine. Painting the hairshine, I use a variable width sharp brush, then go over it with an airbrush to give it a little glow.
11. Character details. I add in a light red layer for blush, airbrushing just on in the same area as the skin. Blush goes on joints and face. Eyelashes are done with a folder containing a solid grey layer and a solid black layer. I use a variable width brush to paint in lashes on the folder mask. Then I paint in a few thin streaks on the grey layer mask to add depth to the lashes.
12. Colored linework. Going back to the linework folder, I started adding new solid color layers, using the mask to paint the color of the linework. Since the new layers are inside a folder with a mask defining the linework, I don't have to be very precise when coloring the lines. I always add new color layers below the ones I already did so that I can be sloppy in the areas that are already covered by colored linework. I keep the robot arms in solid black linework, to help them pop forward from the characters. The hard objects in the middle and background (the conveyer belt and clamps, etc) get dark grey linework so that they still look hard but pop backward from the robot arms.
13. Texture. I add a little grungy texture to the wall for interest. For the sweatbead, I used a white layer with the fill turned down and add a layer effect with white inner glow set to 100%. Then I use a variable width brush in the mask to paint in the shape of the sweat. After, I add a new white layer to paint in the shiny highlights on the sweat.