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1. In Clip Studio, I draw rough thumbnail to get the basic concept down.

2. Rough sketch. I make a more formal sketch to finalize the layout and poses. I used Clip Studio's 3D models as references and a perspective ruler to lay out the environment.

3. Final sketch. I use separate layers in multiple folders for the various props and the character which makes it easier to plan, especially when so many of the parts overlap. If you look closely, you can see that I draw some parts that I know will be completely hidden behind others, particularly the basic body shape, to make sure it will all make sense together. Keeping them on separate layers also makes it easier to shift the positions of individual features when final details on foreground features might change the layout needs.

4. Inking. I scale the canvas up to four times the size and use a variable-width inking brush for the character and a constant-width brush for hard things on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed. Planning for the line coloring later, I try to use a different vector layer for each part that would be differently colored as linework such as one for the character's skin, one for everything that will have black linework, etc.

5. Color blocking. I set the folder containing all the different inked vector layers as the reference layer. Then I made new raster layers underneath and started filling in the flat colors. Sometimes I used a round pen, sometimes the color fill bucket, usually with the fill set to follow only the reference layer, stopping at the middle of a vector.

6. Form shading. I create desaturate blue solid color layers and start painting in the basic form shading with a soft airbrush. I used linear burn for the environment and normal parts but I used color burn for a stronger, stylistic contrast on the redrawn parts. For normal areas, like the pants, I started with an aibrush for a general sense of form, then switched to a watercolor brush for detail. For the redrawn parts, I stuck strictly with simple, cartoony cel-shading.

7. Cast shadows. I make a brown layer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.

8. Backlight. For the secondary lights, I used a desaturate pink layer and a white layer (set to screen). Then I paint with a soft airbrush on opposite sides of shiny objects. The forelight is used only on the shiniest parts, mainly the decorations. When I combine it with the form shading, backlighting really makes the characters pop. I don't use any backlight on non-reflective objects.

10. Shiny. For the shine, I used a solid white layer for the primary shine, painting with a soft watercolor brush, then another, stronger white layer, painted with a variable-width brush for specular highlights on just the shiniest surfaces. After painting all the shine, I use the cast shadow layer to make a selection and delete the shine from anywhere covered by shadow.

11. For the paint program UIs, I drew some simple icons then took them into Photoshop and made some fake UI menus and toolbars, using layer effects to add borders and bevels.

12. For the natural blush, I add in a raster layer and airbrush red just on the skin for the cheeks and places where bone is near the surface of the skin. I used the same approach for make-up.

13. Colored linework. Since the linework is still all vectors in Clip Studio, I simply selected the vectors and changed their color to whatever colored linework I needed, sampling from each section and then shifting the color to be more saturate and dark, more or less depending on how hard or soft I want each thing to feel. The hardest things I keep black. Then I collapsed all of the linework into raster layers, locked the pixel transparency, and used an eraser to fix up any places where different color linework crossed over each other or a multiply brush where the shadows were deep enough to require darker linework.

14. Eyelashes are done with a simple raster layer painted with a black variable-width pen. Then I lock the pixel transparency for that layer and use a soft pen to paint in grey streaks for texture and then soften the look with a few strokes of a black soft airbrush.

15. I drew some simple "reference" sketches to add to the corkboard, then took the backdrop layer and blurred it heavily toward the back to create more depth.

16. Finally, I used a hatching brush to add stylized shading to the cartoon hand.

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Comments

Hina Yui

THIS IS INCREDIBLE!!!!!!!! I can't believe how amazingly amazing it turned out. The pic is just so fun and has soooooooo many funny and fantastic details to it. Starting at the top though and I have to say that I really really really really really love the hair in this one, it looks sooooooo fantastically cartoony and amazing much like the rest of his new outfit to be honest. The real star of the show though is the brilliant over the top anime eyes, I absolutely love the amount of sparkle and shine they have, and the same goes for cute little cartoon nose and deliciously plump lips. His new appropriately cartooned sized boobies are actually just incredible as well as the beginnings of his new adorable little outfit, and then you get into what makes the pic so fantastic with the different shader being used for the rest of the pic perfectly showing exactly whats happening to him. I gotta admit though it's all the little hidden details that make me really love the pic, Like for instance the name of the pic in the upper left plus the name of the saucy sissy pic that he was doing, they are both such small details that a lot of people wont see but i personally love to find. The same goes for the vengeance slider being set to 100% and the tools that she made to draw his outfit with like the revenge line and boobies tool, I can't even begin to tell you how much I'm audibly giggling while looking at this pic, And that's before you even get into the saucy sissy pic itself which also looks so incredible, you really went the extra mile to even add that kind of detail to the pic, which again takes it to a whole new level, and the same goes for the stuff on the left too perfectly showing the intended progression, as in starting at the hair and working down to his future big sissy hips. It's a small thing too but even the sock with the hole in it, perfectly shows off the real struggles of his artistry career up to this point, but the obvious thing that makes this pic truly great has got to be the shading on the new sissy artist, it simply looks just ridiculously good, giving that really drawn on look to the arm and bow, I really can't get over how perfect it makes the whole pic. On an artistic note I really love the shading on the screen of the tablet too with that cool glass effect and of course I love the cartoony shading of his new self too which is just incredible. The only weird thing about the pic is that you said it wasn't going to be a self portrait (wink wink nudge nudge) But in all seriousness I absolutely LOOOOOOOOOOOVE!!!!!! this pic. Such an incredible start to the month already With the two pics so far, I really can't wait to see what else gets done now, Thanks again for being such an incredible artist :D