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1. Rough sketch. I started a rough sketch to work out the layout, pose, and proportions. I start getting some of the details roughed out.

2. Final sketch. I  sketch the fine details for the character. I use separate layers in multiple folders for the various props and the character which makes it easier to plan, especially when so many of the parts overlap. If you look closely, you can see that I draw some parts that I know will be completely hidden behind others, particularly the basic body shape, to make sure it will all make sense together. Keeping them on separate layers also makes it easier to shift the positions of individual features when final details on foreground features might change the layout needs.

3. Inking. I scale the canvas up to four times the size and use a variable-width inking brush for the character and a constant-width brush for hard things on vector layers. I use lots of different layers for different parts, which makes it easier to overdraw and erase as needed. Planning for the line coloring later, I try to use a different vector layer for each part that would be differently colored as linework such as one each for the character's skin, one for everything that will have black linework, etc.

4. Color blocking. I set the folder containing all the different inked vector layers as the reference layer. Then I made new raster layers underneath and started filling in the flat colors. Sometimes I used a round pen, sometimes the collor fill bucket, usually with the fill set to follow only the reference layer, stopping at the middle of a vector.

5. Form shading. I create a dark brown solid color layer (linear burn) and start painting in the basic form shading with a soft airbrush. I always start with shading at full and then use the airbush set to clear to paint away the shading, painting with light. For the hair, I used color burn for richer shading and start with a general, soft airbrush for the overall shape, then used a variable-width soft airbrush to smudge detail into the shadows, picking up the shape of the hairs. I also added a pale yellow layer set to screen to airbrush in some soft highlights in key places.

6. Cast shadows. I make a new brown layer set to multiply and start painting in the cast shadows with soft brush, using a smaller brush in places where the object casting the shadow is closer to the thing the shadow is on.

7. Backlight. On a new fill layer set to screen, I used a desaturate solid color painted with a soft airbrush in the mask. When I combine it with the form shading, backlighting really makes the characters pop. I don't use any backlight on non-reflective objects. For some objects, I only use a backlight on shadowed side. For the most reflective objects, I add a forelight on the primary light side as well. On the hair, I used the fingertip tool to streak in the shape of the hairs.

8. Shiny. I used fill layers of white (set to screen) and paint spots and streaks using a hard variable-width brush. For the satin, I also added a layer set to overlay and airbrush in white to add colorful glistening highlights. After painting all the shine, I use the cast shadow layer to make a selection and delete the shine from anywhere covered by shadow.

9. For the natural blush, I add in a raster layer and airbrush red just on the skin for the cheeks and places where bone is near the surface of the skin.

10. Colored linework. Since the linework is still all vectors in Clip Studio, I simply selected the vectors and changed their color to whatever colored linework I needed, sampling from each section and then shifting the color to be more saturate and dark, more or less depending on how hard or soft I want each thing to feel. The hardest things I keep black. Then I collapsed all of the linework into a single raster layer, locked the pixel transparency, and used a round pen to fix up any places where different color linework crossed over each other or where the shadows were deep enough to require darker linework.

11. To fancy up the bouquet, I added s few strokes of dark green for leaves, locked the pixel transparency, brushed in some lighter green for variety, then used an airbrush with different blend modes to add a little bit of form shading and shadow to the leaves.

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