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An encounter with a troubled bandit! What will Bellagarth the Brave do??
Fun fact this minigame right here was what put the brainworm in my head that I would need to learn Spine2d because my method for having those fire spots "stick" the bandit properly was...

...painful.

I needed each fire instance to stay tracked onto it's respective body part (fire on the left thigh needed to stick to the left thigh etc) and when you're trying to track a part of a bitmap animation, the only real answer is just to write down coordinates (I'm sure there's some other mumbo jumbo you could do but I'm not einstein). 

I had to hand jam the unique coordinates for each and every body part for each and every animation, which when all is said and done wasn't that bad. I didn't have an absurd amount of high-frame animations to do it with so while it was certainly tedious work, it wasn't unbearable. The problem is that this method scales HORRIBLY; should I decide to want to tweak something, or add new animations, the compounded workload is way bigger than it needs to be. Hence the need to learn skeletal animation methods (note that I do really like doing animations the good old way, and don't ever intend to stop, just that certain instances greatly benefit from skeletal animations).

If you've a keen eye, you might've noticed that the last video ended on the expectation that you would see a dragon! I'm going to leave that for when you actually play the game, and also the encounter with the titular vampire herself will be left for when you actually play the game (I can't just spoil the whole game, can I?)
Which means that as of right now as far as actual gameplay footage, this is all you're probably going to get of Lilith's Lair for a while. I may share some plans for other routes but this game also predicates itself on the element of surprise, so while I'm happy to share some things, I can't share it all and would prefer you see certain things for yourself.


⚠️DEVLOGS ARE DISPLAYING A WORK IN PROGRESS, EVERYTHING SHOWN AND TALKED ABOUT IS VOLATILE AND SUBJECT TO CHANGE THROUGHOUT THE DEVELOPMENT CYCLE!⚠️


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Comments

BoBo Sassy

Super cool stuff!! Very excited to see these games when they're done! I know it'll be a while, because they're so much work, but I know it'll be worth the wait!

Mr. H (edited)

Comment edits

2023-11-24 10:04:55 Cant wait for this to come out
2023-10-28 20:20:49 Cant wait for this to come out

Cant wait for this to come out