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Poll

Poll 3 of 8: Importance of Choices?!

  • 1 17
  • 2 67
  • 3 16
  • 2024-05-23
  • —2024-06-15
  • 100 votes
{'title': 'Poll 3 of 8: Importance of Choices?!', 'choices': [{'text': '1', 'votes': 17}, {'text': '2', 'votes': 67}, {'text': '3', 'votes': 16}], 'closes_at': datetime.datetime(2024, 6, 15, 18, 22, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 5, 23, 22, 15, 9, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 100}

Content

Hello all!

What are your feelings about choices that critically impact plot development and/or relationships with characters (even to the point of eliminating the possibility of progressing certain plot arcs and/or missing certain quests)?

1. I prefer choices that have a critical impact on plot development, up to and including making it impossible to progress certain plot arcs, and I love it when choices are very important.

2. I prefer choices that don’t affect your ability to progress an arc or quest, but do yield different variations of the outcome of future events.

3. I prefer choices that don’t affect future events, but do yield different outcomes immediately following the choice.


The character limit for poll responses is too low for us to actually paste the text of the response options into the poll, so just vote for the number corresponding to the option you want.

Comments

Spotastic

I like a combination of 1 and 2.

Joker

Hmm, I'm neither on these three options. Personally I am an all or nothing kind of guy. If you have a specific story in mind that you want to tell, then focuss on that story. Don't introduce choices just for the sake of it. If you take attention away and make three variations of a scene for the sake of a choice that doesn't ultimately matter, then you just end up with three subpar scenes, when you could have just put attention into one way for the scene to play out and achieved a better scene that got more attention and that every player now gets to enjoy. If you are gonna do choices they should be significant, but not in the "right answer - wrong answer" way. It shouldn't just be a game of picking the correct answer and locking yourself out of content if you don't. Most players will just play with a guide then and you spent time and effort on developing alternative results that very few players will actually see. If you are gonna do choices they should result in significant changes, IE a different routes, significant impact on the story progression, stuff like that. But that also takes a ton of writing and development effort and for a first project I would prefer you go for the straight forward approach of making the story mostly linear. Basically what I am saying is that I would prefer if you would just not have choices.