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Update time!

This week went by fast! I'm a bit swamped at my day job lately and moving my brain into writing mode after that is proving difficult. The first date with each girl needs to serve as an introduction of sorts into the more interesting elements of their personalities. And while I have all the elements, arranging them into a dialogue that doesn't come off like endless exposition is challenging. Since pacing was an issue in Bell Master as well, I'm taking multiple passes at these dates to make sure I do a better job this time.

Writing in general is an interesting process, you sometimes find yourself surprised at what your characters end up saying and doing. I'm a firm believer in write what you know, so "ballet girl" was loosely based on a mix of several women I've had the pleasure of meeting. But, in writing her now she has developed traits unique to herself. This is a fun process, but it does take some managing to make sure she doesn't stray so far that the general plot of the game suffers. It's an interesting balancing act and I'm as curious as anyone to see how it all ends up :)

Next week is going to be a combination of writing and testing the new animation system. It's still a while until Phoenix can get back to work, and so even a longer while until I have a clear release date. I'll keep updating as usual.

Have a great week!

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