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It took me many hours to finish this scene. On the fly I came up with a system that will allow me to get better results in the chest and buttocks, using simulation.

I liked the result very much, so in the future I will implement this system in the base model of Momo to be able to have this system always at hand for the animations (since for still image it doesn't make sense).

Another thing that takes me a lot of time is the hair simulation. In some poses with movement it can cause problems that I have to correct many times. Some frequent problems are that the hair can go through the arm or flutter in a strange way. These things I have to fix by modifying parameters or figuring them out depending on the shot.

Another thing I did was to modify Momo's skin shader. This to get better reflections on the buttocks and other parts of the body. I plan to incorporate this modification in the Base model for future images or animations.

I still have a few scenes left to finish everything. I want it to look as good as possible


A hug to everyone and thank you for supporting me. I wish you all have a nice weekend!

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