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Hi guys, I wanted to let you know how the development of the first game I'm developing is going.

The last weeks I've been learning to program in Godot, studying the program and seeing the possibilities. The result of all that was very satisfying for me. I learned to program in the language of the engine without problems and I understand how it works. I like it a lot and I know it will be useful for the kind of games I want to develop in the first instance.


At first I had the idea to develop a game about a girl journalist who had to infiltrate a sex cult, investigate, get information and manage to stop the cult's plans. But I came to the conclusion that as a first game it was not a good idea, because I need more experience before developing the right mechanics that I could use in a narrative game for adults with investigation elements and all those things.

That's why I've decided to make my first game simpler and not so ambitious. This way I can develop it in a short time, gain experience and still get a good game out of it. As the saying goes "less is more".

Then I tell them. The game I'm working on will be called "Momo, Falling in love" (tentative name). The synopsis is as follows: Momo is a sexy feline. The player is in love with her and wants to conquer her. To achieve that he has to improve his relationship with Momo and her status. He will be able to have conversations with her, help her with her things, buy her gifts, give her compliments and manage to get her to agree to go to bed with him. The player must organize his week and divide his time between working to get money, paying bills, improving his status and spending time with Momo. If the player lowers his status or makes bad decisions with Momo, she will reject him. In the worst case scenario, he may lose his chance to date her forever.


So basically it is a game for adults with a narrative approach. The player's goal is to conquer Momo's heart. Ask her out, make her fall in love and make her want to do nice things (you know what I mean).

I am finishing writing the literary script for the game. The idea is that the game will focus on The Player and the Girl. Clearly the goal is to get the girl and do things with her. But to get her you have to organize the week, work, get money, buy her things, etc. my idea is that the player can have control of his actions. For that I do not rule out that the game allows movement in 3rd person (similar to pokemon games) to be able to explore the city, go to work, buy things and move around. Another option would be simply that the city would be an image and using the cursor one can decide what things to do.

The rewards of the game are being able to have sex with Momo in different ways, depending on how well the player is doing. The sex scenes will have animation and the player will be able to control certain parameters (depending on how much confidence momo has with you), intensity, speed, when to finish, etc. I want all these things to be achieved slowly as a reward for the good work the player does in his attempt to conquer her and in the plot. In the same way those things can happen in different places and situations (Use your imagination).

What is clear. The only characters in the game are the player and Momo. This is to keep the game as simple as possible, since it is my first game. That doesn't take away the fact that it will be fun, will have many hot scenes and will open many things to do to achieve the goal of having a good time with Momo and conquer her heart.

In the future I would like to make a game with more characters, of different races (rabbits, felines, reptiles, dragons, etc), that the player can create his own character and with more functions and things, but to get it I need more experience and to have a bigger patreon, with more subscribers that can support me to get something of that level. But for now I have to be realistic and start with something simple.

Anyway. Thanks to all of you for the support you have been giving me. To all of you who have supported me from the beginning. I will keep you informed of the progress of this project.

P.S: I will continue uploading images, drawings and animations as usual. The development of the game will be done in parallel on weekends or when I have some extra time.

A big hug to all of you!



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