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OK! I can now make the character models, give them flowy hair, bouncy boobs, create the weapons and clothing they need, properly work them into Unity, mount the weapons and animate, etc. I've also got damaging and receiving damage covered! SO TODAY WAS ALL ABOUT MAKING THE WORLD! And I dids it.

So now we start focusing on the little things that will bring everything together!:

Enemy models, animations suitable for the girls, music and combat testing!! (BUT I NEED TO SKETCH OUT THE DESIGNS FOR THE GIRLS AND ENEMIES FIRST!)

Once that's worked out, we'll focus on AI (Like Yoko or Cass following you about- depending on who the main PC will be for the first demo I wanna put out.) and setting up basic questlines and DIALOGUE!

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I am not planning to have RPG style levels right now, or interchangeable equipment! I do however wish to do at least the latter, LATER!

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The girls will also have CHARACTER CLASSES later in the game, decided upon by the characters themselves. Starting out however, they'll just have the same starter class.

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DEMO INFO:

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For now, I'm gonna try and push balls to the walls for a Christmas Demo for everyone to at least run around, for the $5 tier. However, after that I'll be moving the 3D game demos to the $10 tier, and leaving the VN stuff on the $5 tier. Cause right now I'm honestly having to spend a lot to get this started... and can only see it costing even more moving forward.

Especially if we want the Voice Actresses involved again and want higher definition models with beautifully separated toes! Until then- All of the Cinematics (Since they will be mostly fetish based) will actually be 2D art by myself, since the feet of the models currently being used don't have separate toes!! (I did separate them on Cass originally, but I didn't like them and I felt the time would be better spent making everything else in the game just play and work really really good (I hope!).

What that means is: If we want gorgeous professional feet on the girls: I'll need to hire someone. But you can leave the gameplay to me for now! >8D (I'd love to hire a dope composer, animator, additional programmer and voice actors/actresses, but that all depends on how much backing the project gets through Patreon!)

CHEERS!!!!

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george

cant wait to see how the character models end up later! also curious how the combat system works and if we get a "game over story" if we lose to certain (or all :P) enemies