Dynamic Dungeons Editor and Player v. 3.4.51 (Patreon)
Content
UPDATE 03/13/2021: 3.4.51 is available to download
We fixed two bugs we detected after the v.3.4.5. was released. (Space in a folder's name caused problems, importing a video or an image from such a folder did not work. Also, clicking on sound props caused an error. Both are fixed in 3.4.51)
Changelog:
- Auto resize for high-resolution background images: Even if the image resolution is higher than 4096 x 4096, you can simply drag it to a story position. The software will make a resized version and import that one into the story position.
- Ping effect: Hit space anywhere on the screen to ping, or double click on the background in the scene editor
- Paint grid over props This long-awaited feature was implemented to the grid settings panel down in the scene editor. Activate the grid, then click on the "Paint grid over props" button to start painting the grid layer which is above the props.
- Prop panels won't open if the mouse clicked and not released. It’s more convenient if we just want to move a prop, so the panel won’t open. It only opens up if the mouse is pressed and released.
- Shake effect: Changed to Ctrl key + click on a prop
- Forced 16:9 mode for Player (Find it under CONFIG / Player. The forced 16:9 mode will make your Player window not run full screen but in 16:9 to avoid displacement of props if your display’s aspect ratio is not 16:9.)
- Safety margin is removable (A 16 pixels wide margin was used in Editor and Player to cover an inexplicable green line at the bottom of the screen which appears on HD videos. Since the videos are rendered in UHD for a year, it’s not an issue for the new video files, but for the older ones. The margin won't appear on still image backgrounds anymore. The default setting is still ON for videos, but you can turn it off under CONFIG/Media. )
- Immediate change of the custom splash screen (No need to restart the software) The resolution for the splash screen is still limited to 4096 x 4096, the autoconversion for this will be solved in the upcoming version.
- Various bug fixes based on the bug reports
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If you've forgotten your credentials, or just want to get a quick reminder, enter the email address here you used for Paypal and click the "Forgot your activation key" button. You'll receive an email with the details. If you no longer have access to that email account, please contact me on dynamicdungeons@gmail.com.
What's next?
The development continues. I know that some convenient features are still missing, so we're working on those, high-resolution image support for props and splash screen, UI facelift, improved notes section, freehand tool, sound mixer, and much more is coming.
Known issues:
- Default assets download failure: We experienced random slow-downs during downloading or decompressing the default asset packs. If downloading or decompressing of a default pack stops, hit Retry, it will do the trick. You can redownload the assets under Config/Media. You can also get the files from here. If you want the assets to be visible in Editor's own browser, copy the assets to: userfolder/DynamicDungeons/editor (the backgrounds should be copied under the "backgrounds" subfolder, props, and particle effects go to the "props" subfolder.) Of course, you can drag and drop assets into Editor from anywhere.
- Too many assets in the resources folder may cause a memory overflow and ruin the thumbnail generation process. If you have difficulties with the thumbnail generation, keep less content in the resources folder, use drag and drop from an external folder instead of the internal browser.
- A huge story matrix is still can be resource-demanding and overloads your PC.
- Mac: Editor, Player or Manager application is missing after installation: If you had a previous version of the app on your computer, it might have been overwritten with the new file and remained there. Search for the missing app (editor_dot_app or player_dot_app) and move it to the Applications folder or to the Applications/DynamicDungeons folder if it exists. Both applications have to be in the same directory, but it doesn't matter where is this directory on your computer, you can even move them manually, but remember to keep them at the same place.
- Windows app scaling: If custom sizing percent was set for "Resize text, apps, and other items" in Windows, most of the options worked. On higher percentage, the Editor window may open out of the screen barely visible. In this case, you should decrease app scaling. If you have problems because of app scaling, use the same app resize percent for the primary and secondary display or lower the resolution or disable app scaling.
- Editor window is not resizable: We decided to temporarily remove the title bar of Editor to preserve the exact 16:9 aspect ratio, and get the exact same playback on Player, so you won't be able to resize the editor window now. At first, it may seem uncomfortable but unfortunately, it was necessary for normal operation at this phase. It's not set to be always on top, so the Windows button will normally bring up the start menu, the WIN + D key will diminish the app. On a Mac, F11 or Fn + F11, or Cmd + H does the same. Cmd / Alt + TAB switchers also work of course to bring your other apps to the front.
- 5k resolutions are not supported, use "lower" resolution settings.
- The maximum supported resolution for props and splash screen is still 4096 X 4096.
If you've come across something that looks like a bug, you can submit a bug report using this BUG REPORT FORM
Changelog 3.4.1.
- Bugfix for Error1006 which came up for Mac users with an OS older than Catalina
- Missing icons and missing help content on Mac problems are fixed
- A problem was fixed when a covered scene was revealed for a second before the fog would be applied
- Win version is now properly installed to Program Files instead of the Desktop
Overview of the new features from v.3.4.
The most important change in the software is that we integrated the Manager into the Editor so using it will be easier from now on. Starting the Editor will automatically open the player window on a secondary screen. (If it won't, click on the Player window and hit Ctrl+2 to send it to your extended display) A default player splash screen will pop-up this time, which can be set to a custom image under Config in Player Tab.
This splash screen will show until we project a scene for our players with the Play button and this will pop-up again whenever we pause projecting the scene.
The projecting won't stop when you leave the scene editor. You can open and edit another scene and have the previously started scene running on the secondary display.
By default, you'll see a still image on the Editor (which is now the GM window) when you start to project the video on Player because it's may demanding for your computer to run two videos at the same time. You can, however, set to see a video instead of the still image also on your window. (Config/Editor tab,)
Another important change is that now we have a scene enhancement function in Scene Editor, so we can change the color scheme, brightness, and contrast of the background image or video on the fly:
We have an Editor mode/ FOW mode switch on top of the scene editor. This way we can manage Fog of War more conveniently than before:
With the help of the hue, the token's appearance can be changed in seconds:
and we also have a shaking effect to ping tokens or other props:
By selecting the props more of them can be moved on the map at the same time:
The default appearance of props is different during projecting and when you're not projecting the scene. During projecting, props dragged to the scene are invisible to players by default. If you are not projecting, the dragged props are automatically dragged as "visible-for-players" props. You can also change this behavior under Config.
Activation is required for full functionality
This update is free for anyone who has purchased any previous version.
In order for you to use all the functions of the Editor, you have to activate the Application with your e-mail address and transaction ID. (If you can't find the Paypal transaction ID, you can request an automated reminder by e-mail. If you happen to capitalize your email address, use it the same way when you activate the software. For some reason the transaction ID is different on the seller and the buyer side, so please use the one we've sent you, or ask for a "reminder". If you got a different ID from us, use the one we've sent you instead of the one on your Paypal receipt.) One license will let you install the software on two different computers. No continuous Internet connection is required to use the software.
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Changelog:
- Activation is required now for full functionality (e-mail address + transaction ID)
- Custom splash screen for Player (it takes effect after a restart)
- Double-clicking on an empty story position opens a browser
- Double-clicking on a thumbnail in the story matrix opens the scene editor
- Manager is now integrated into the Editor, Play / Pause button on the top right corner starts/stops the projection on Player
- Reworked fog of war adjustment
- Background and prop/group enhancement functions (brightness, contrast, hue, saturation, tint), and blending modes for props
- Global prop shadow settings and vertical-horizontal background flip buttons are moved to the new enhancement menu
- Double-clicking on a prop or group will shake it
- Improved prop selection and grouping
- 4 new dungeon prop were added (+_2_persp.png, L_2_persp.png, Corridor_2x8_persp.png, T_2_persp.png)
- arrow keys navigation in the cardinal directions was removed (maybe we’ll put it back later)
- the option to decrease the size of the video has been temporarily removed (an upcoming patch will bring this feature back)
- combined log subfolder in the working folder