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Once a grain mill that served Vallaki, this slouching windmill is now home to three night hags. The hags snatch children, devour them, and use the windmill’s grindstone to crush their little bones into powder. This powder is a key ingredient in the hags’ dream pastries, which they offer to Barovian adults who are desperate to escape Strahd’s domain.

Please comment below which map of which adventure modules you would like to see!

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Get the exterior and interior static and animated versions of the Old Bonegrinder from here. (This unofficial content is public for the role playing community and not endorsed or sponsored by Wizards.)

The patron only DAY and NIGHT windmill farm versions are available for my generous supporters:

Chaotic Good tier level complete pack
Neutral Good tier level (gridded / gridless versions of some selected scene)
Lawful Neutral tier level (gridded version of a selected scene)
True Neutral tier level (static versions of some selected scenes)

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OLD BONEGRINDER - D&D Fan content by Dynamic Dungeons

The hags snatch children, devour them, and use the windmill’s grindstone to crush their little bones into powder. This powder is a key ingredient in the hags’ dream pastries, which they offer to Barovian adults who are desperate to escape Strahd’s domain. These animated maps and the static jpg versions are public, but donated by my generous patrons on https://www.patreon.com/dynamicdungeons Chaotic Good Patrons also receive various windmill versions for their adventures. Join now and get access to more than 200 animated maps. Help me to spread this by subscribing to this channel or follow Dynamic Dungeons on Facebook https://www.facebook.com/dynamicdungeons Instagram https://www.instagram.com/dynamicdung... Twitter https://twitter.com/DynamicDungeon This unofficial content is not endorsed or sponsored by Wizards.

Comments

Anonymous

Castle Ravenloft is supposed to be super iconic, I don't think there's much out there for high quality dynamic maps like these and I can't look myself since I am playing in it and don't want to spoil it for myself yet. I imagine its huge, but maybe it can be broken into pieces or just some iconic pieces could have a dynamic map.

Anonymous

We are missing some LARGE rooms and caverns in the database. Spaces that could be used by giants would be awesome. Some of the big rooms in the Storm King's Thunder module are my vote. But even generic "large rooms", ones that take up most of the screen are a nice addition. Think of the boss fight rooms from various giant lairs. Thanks and keep up the great work.

Water is Life

I agree boss fight rooms are the most useful rooms to have. This is where the action happens.

vmeb

There's a print-and-play map on DM's Guild that is a foot-for-foot reproduction of the isometric map in the group. All in all, it's way too big for a practical dungeon crawl IMO, but YMMV.

Anonymous

I'm also currently running CoS and I'm very very happy that you put some maps for this campaign. Furthermore, it can be easely used on other campaign. Keep going this way !

Anonymous

Still running Mines of Phandalin. Would love the big cave a the end that is the final encounter (Can't remember the name off hand). There isn't anything out there for that map and its a massive dungeon. Broken up into sections would be awesome to play through.