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Hey everyone and well a bit late but... happy new year 2024!

Crashed a bit after the release of R10 and was a bit absent with the holidays, but now feeling fresh and ready to tackle this new year and we have been back at work since about one week now on R11.

The R11 will be a somewhat painful but necessary step in Divimera's development, as mentioned some time ago. The main focus will be to prepare the game for a Steam launch and in that prospect it might be the most lite update ever in terms of added content.

Indeed, this update will be mostly focused on reworking some past events in the game that we knew had problems, also creating an animation\teaser like an opening of an anime for the Steam page, which will be included in a reworked intro of the game (two birds with one stone). And doing all the paperwork necessary.

Otherwise, in terms of pure added content, it will have the new hscene with Lily and the game will continue up to the morning, so it's not gonna be long but it won't be empty of new content.

The Steam version will not launch until at least this summer, but the page will be up with the trailer and that's the goal of it, all the work that will be done for the Steam release will be seen in R11 on Patreon before the actual Steam release somewhere this summer.

It's a bit confusing but basically, it's to take care of everything related to Steam to have the page running so that people can start following the game on Steam and wishlist. We would be doing it now so that the page can gather attention and following in the meantime. After R11 is done we can fully focus back on just making new content and finishing the game.

In terms of some of the events and the problems we were aware, and we want to fix:

- Right now it's possible to never visit Charlotte room, and for the MC to magically know where she is in the manor. So we gonna rework all the intro where you wake up, it will be very different, you will wake up alone and you will need to explore the manor and in that process, you will be forced to encounter Charlotte in her room. This will make it so that in all playthroughs you actually know where she is and so there is no weird magical knowledge that the player will obtain. At the same time the events replaced will be higher quality.

- The doctor can be too easily missed, some players do not understand that you have to trade him some herbs to regain sanity, some may never meet him because at no point it's an obligation. We will rework it so that the first time he is open, you have to do something with him, something where you have to help Isaac in the jail cell regain consciousness through an interaction with the doctor. In that way you can not miss him, you are forced to be aware of his location and his role in the town, possibly a first trade with him forced by the game. That will solve some logical problems some players were facing.

- Improvements on the intro of the game. The video like an opening added in the intro in R11 should improve things quite a bit but beyond that, we will also rework it to be less wordy and more dynamic, so that new players want to continue and not skip this part when they are starting the game (it's a bit heavy and too long compared to our most recent work and how we do things nowadays).

- Reworking some places and flow:

Removed the passage to the kitchen from outside because it was confusing and added nothing to the game.

And more stuff of that sort. The goal is to polish all the flaws that we were aware, but couldn't because we had to move forward in the story.

For the new content, it will be mostly the end of the night with the event with the old cook (which will be quite spooky) and the sex scene with Lily in the morning. Possibly a dream sequence, not sure.

R11 current estimated release date would be the end of March/beginning of April.

That's it, I hope it's not too boring, I know this is not the most exciting update but once we have it behind us, I promise we will be able to focus fully on just moving forward in the story and scenes.

Comments

Gabriel Sosa

Thank you for your hard work! Happy New year!

Gegeta

Im looking forward to buy the game on steam. XD