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The next build is going to have a few light changes.  The biggest will be in the playground.

1) Editing will be done entirely in the "build mode".  That means to select a scene group you have to go into the build mode first.  Don't think this will be a popular change so I am going to leave all the code in that allows the choosing through interacting in the other modes, and will see how you all feel. 

Why this change? The selection method when scenes are close together isn't very accurate and even now after adding a sort of line of sight limiter to selection, it still bugs out and requires weird quirks, like you always have to "look down" at the figures even when they are standing.  The edit mode mouse click does not have this limitation and is way more accurate when it comes to selection, it just requires you to hit T to go into the RTS mode.

2) Build mode now will have Save Slots.  There are 12 of them right now as standard and after you build a scene you simple click "Save" and it till save to that slot.  To load again, you simply hit Load.  It's map specific too so you can save 12 per room.  I showed a few examples of it on my twitter.  It also will save character looks and will reload on program restart, so a good way to try to save a character you tried to customize while I try to add the system directly into the viewer.

3)  There are a few new test animations and five new characters.  Some of the characters are my own or friends, but two of them are voted characters.  I decided to pick the top two from the poll this week as a little extra for everyone.

4) There is another big recode coming in the future that will make things even more modular.  Hair color and voice will soon have toggles that will allow you to alter them.

Weeks are busy but I hope it won't be too much longer before I have the chance to finish this up.

Comments

Connor Fletcher

Could we get key rebinding? My laptop doesn't have an "insert" key which you need, for example.

Stubie Doo

Hey boss, not super on-topic but I was curious if you ever plan on adding any shortstacks to the selection? Probably what I miss most about your older animations if I'm being completely honest with myself. Regardless I love what you're doing here and am REALLY excited for save slots! Thanks for all you do Rexx!

rexx

Yes I plan to add some, I am just fretting over the how right now. I have to make a choice of giving them a unique skeleton, or just altering scales in the engine. Both have their own challenges.